The hostility towards these ideas come from it being an annoying and never ending theme on these forums with casual players thinking everything, not just some things, but everything should revolve around and be built on how little they can play or how bad they are at the game (or even how ineffective they are at making friends).

It's like the cries to nerf Garuda (seriously?)

Or the claim that Darklight is unfair to casuals even though hardcore players and casuals share the exact same drop rate and have an equal chance at attaining Darklight (skill levels aside) on any given run. Just... stupid.

And the complaining about relic weapons. First it was GC seals (when they've had months to get ready for it) and then it was Hamlet seals (when they're easy to attain) and now it's everything else.

And here we have a thread QQing over one mission (one... mission) presenting some difficulties for a solo player because that player, on ONE NIGHT, had a problem getting together a group to do what he wanted, so now a game nerf is in order.

I think the real problem is the community. Not simply "the community," the community that wouldn't leap at the chance to help whoever do whatever whenever he wanted to do it, but the man in the mirror, the one who plays in a linkshell with a bunch of inactive players from 12 months ago, doesn't decide it's time to move on, and is left wondering why he can't accomplish anything in an effective and timely manner.

My observation is way too many linkshells are clinging to something that doesn't really exist anymore (their linkshell) and suffer only having 3 people to talk to and whine with instead of just merging or finding a more lively group to play with. Only the Japanese players and the best NA endgame linkshells (maybe 2 or 3 on a server) are adapting with the times and as a result they're effectively and rather painlessly getting things done (Missions, relics, DL, Hamlet, etc).

Everyone else is stuck in a 2010 mindset inside a 2012 game and wondering why easy things like Hamlet or doing a freaking story mission seem an impossible chore.