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  1. #531
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Psion View Post
    I'm in favor of a karma system myself: same low drop rates, but for each run you do without getting the drop, the odds of it dropping go up for you. So if it starts out at a 1% drop rate, and you don't get the item that run, the next time you win, it will be a 2% drop rate, and if you fail, a 3% drop rate, and so on, until you get the drop. Then it will reset to its base % rate.

    This essentially is a points based system, but it still has a factor of luck. In this case however, there's no such thing as "bad luck" where you can go for thousands of runs without getting what you need: eventually, it WILL hit 100% drop rate and you will get the item.

    You can adjust the base drop rate and % it goes up by accordingly, depending on how rare you want the item to be.
    Hi Psion,

    Thanks for the thoughts. This is a good "safety net" compromise if Yoshida-san and company still are dead-set on keeping Luck / Gambling / Dice Rolls as the main distribution method in the Relic & future content (I really hope not ). But yah, a Karma System where the game tracks every time you didn't get the drop, and incremented a higher percentage each time until you reached 100% helps.

    It's still not a perfect solution, though, since we've all seen unlucky Dice Rolls hit us badly even at high percentages (e.g., Crafting HQ Chance 90% -> Fail -> Double Down -> Fail). So until it truly hit "100%" there might be people getting unlucky rolls for quite a while (but it will provide a limit / safety net for # of times of bad luck until you finally get the drop).
    (1)

  2. #532
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    I think we're going a bit too far if we're complaining about HQ rate during gathering. Theres nothing wrong with that.

    The uproar really needs to be around the AV/CC part of this relic quest.
    (3)

  3. #533
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    The thing that gets me is I know our Linkshell will no life the hell out of AV. We'll get the Mythrils and move on to CC and then they will nerf the drop rate making them much easier to obtain. 0/56 or so for most people. That's a LOT of time for nothing. Also there's going to be that one guy who's stuck at 1/3 or 2/3 while everyone else is done and there will be nothing we can do to help him.
    (2)

  4. #534
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kiara View Post
    Hi Nero,

    That's simply not true. It *is* still a dice roll if you get an HQ Mat or not when you Gather / Chop / Strike, etc.
    It really doesnt matter. You can IMPROVE those "roll" with the correct gear, which makes it not random. ITs a steady roll-system which you have influence on. I know what you are aiming at, but that doesnt go for a System which you can simply change by adding certain pieces of Gear. And if you dont get a single +1 after aprox. 2 hours then there is something wrong... either in Gear or no clue what you are doing wrong. i aprox get like 5-10 +1 in 2 hours on Botany and also Mining.. and im not doing it Hardcore. And there is also a "HQ Rate +10" Item.. not only the Hamlet Hat", you also got that bracelet?

    Im also doing Botany, Mining and Fishing since Day 1 and also the System got changed a lot. Its way more balanced then it was back in the day, where you got "randomly" +2 and +3 without having an Gear on. That is what i would call random.

    How is that NOT random?

    It is.
    No idea what to tell you, but the rate you have doesnt really look how it should be and its different for me. And since i also can see what other peoples mine/log i can tell you that most of them get at least one +1 out of 2-3 Logpoints/Miningpoints.
    (0)

  5. #535
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Gathering HQ shouldn't be an issue that's not what this thread should be talking about + Hamlet has that 10% HQ rate head gear to help just a little bit more.
    (0)

  6. #536
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Reinheart View Post
    Gathering HQ shouldn't be an issue that's not what this thread should be talking about + Hamlet has that 10% HQ rate head gear to help just a little bit more.
    True that... well my whole Point is that People are allready at "Step 8" of that Questline after Patch beeing out 1 Week. That makes it really "fast" imo. Of course we dont know how much more Step's we have to do with upcoming Patches, but for now i dont see any Problems with the Progress. May some people dont like it in the Forum ( 3% Poll ), but i dont think "Relics", "Legendary Weapons" or w/e you want to call it, should be obtainable by anyone. It should be a long Process for those who want to put the Time into it.
    (1)

  7. #537
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Nero View Post
    . . . It should be a long Process for those who want to put the Time into it.
    Bingo, but having certain parts rely heavily on pure luck completely goes against this notion. The AV/CC parts specifically.
    (2)

  8. #538
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Nero View Post
    True that... well my whole Point is that People are allready at "Step 8" of that Questline after Patch beeing out 1 Week. That makes it really "fast" imo. Of course we dont know how much more Step's we have to do with upcoming Patches, but for now i dont see any Problems with the Progress. May some people dont like it in the Forum ( 3% Poll ), but i dont think "Relics", "Legendary Weapons" or w/e you want to call it, should be obtainable by anyone. It should be a long Process for those who want to put the Time into it.
    Have to remember most of those people were gathering seals before then and had them ready to go before 1.22b came in. You are right, they should be a hard process and not just anyone should have it. However, the relic process isn't for the hard working, it is for the lucky. The lucky ones get the items required to progress.
    (3)

  9. #539
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by TheVedis View Post
    ok going over some stuff your saying here

    i gotta ask, do you even do hamlet? do you do these dungeons? we are rewarded for our time and effort, thats the thing, but people are ignoring all rewards but the one they specificaly want like they dont exist

    when you do a 60k hamlet run, you can get 1-4 drops from the chest, and 1 of them "might" be a seal, this means that you are ALWAYS rewarded for doing a 60k run, but peopel choose to ignore this fact

    when you complete CC and AV you got your boss chests rewards, also something people majorly ignore

    its not that people arent getting rewarded, they just arent always getting the drop they specificaly want, which is nothing new to MMOs

    I see your point but again that is not why players go do the dungeons. I have done av and cc since it came out, and all I have to show for it is 1 darklight piece. Seriously if every player got awarded points for meetting certain requirements, I would have every damn piece of darklight. It has gotten to the point that I dont give a damn about cc and av I have done it to death.


    Now with regards to the other things that drop in those 2 raids/dungeon, REALLY the market is flooded with this crap gear. Most of the group I run with all we do is either sell it to a npc or if the price is decent put it up on the wards. Now in regards to the dark matter or g5 wtf do I need more and more of that for? Seriously I have stacks, I dont need more it will take me forever to use it all, and again just pop up in the wards and sell it.


    The bottom line is players are not rewarded for their time or effort that they put into this game. When you run a dungeon or hamlet or whatever, if the items dont drop or rarely drop there is no progress, it is actually negative progress because you are not doing anything to improve your character. Now lets not forget that there are 7 other players after those items as well.


    Now the hamlets thats still another spammable content that even with a 60k plus score, I have seen 0 thats right 0 seals drop and not just for 1 run only. I have seen 0 seal drops on multiple 60k plus score wins in a row. The militia gear isnt that great, and the reason is if players can get the darklight gear it is better than the militia gear. Theres very little worth haveing that drop from hamlets except for a few of the items. Now lets not forget most of the miltia gear is U/U. This content isnt hard NOR is it challenging.


    I am tired of players defending the rng or blink luck systems that are in place now. This type of reward system needs to go except for a very very few events. Now by that I mean HNM or what have you, but again there are none in FFXIV nor have they added any, in any of the last patches.


    1 final thought and that is in regards to the relic weapons. I know a player who has spent 40 mil trying to double meld for his relic. Now whats wrong with this picture? Something of this magnitute should not rely on blink luck, to complete. The content isnt hard, it isnt challenging at all. Things should be difficult and show progression, but again they dont. Now I dont care what excus or excuess players or SE can come up with, the bottom line is still the same SE and the Devs need to get off their collective asses and come up with a system that shows progression and actually rewards players for their time, effort and hard work. There are other systems that could be use OR they can make a completely new system IF they get off their back sides and do it!!!!
    (7)
    Last edited by Maxthunder; 06-14-2012 at 05:04 AM.

  10. #540
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by TheVedis View Post
    it was addressed in interviews, theres no reason for them to repeat answers over and over for those who dont want to accept them
    w/e Vedis, some of us don't want to wait until 2.0 for this issue to be sorted out, some of us want to actually enjoy the game right now.

    This whole random loot thing has been a thorn in our sides since Ifrit, you might be willing to shrug it off but as you can clearly see by the complaints in this thread many are not.
    (7)
    Last edited by Jinko; 06-14-2012 at 05:10 AM.

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