Difficulty scaling on the pt size from 1 to however many they can support please?
Monster Hunter 3 does this really well so why can't XIV?
I don't think a storyline mission should be a cakewalk no matter what kind of party you're doing it with but at the same time begging other people to do storyline quests with you is not only humiliating but also boring to participate in.
I hate the idea that thousands of players won't finish the storyline not because of their skill level but because of the arbitrary limits placed on it by bad game design.
Scaling is not that hard because in instances SE controls the amount of enemies and participants without any random elements.
Instances take away a lot of emergent gameplay possibilities but the upside of instances should be utilized too.


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