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  1. #41
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Risae View Post
    Playing an MMO with a ping over 150ms is NOT fun.
    People faired perfectly fine in Final Fantasy XI...Hell they even had "FUN"
    (4)

  2. #42
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Jynx View Post
    People faired perfectly fine in Final Fantasy XI...Hell they even had "FUN"
    with a Receive rate of over 2000 in all the major hot spots no less....in xiv i'm lucking if my receive rate breaks 100
    (0)

  3. #43
    Player Risae's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    483
    Character
    Risae Nyan
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Jynx View Post
    People faired perfectly fine in Final Fantasy XI...Hell they even had "FUN"
    Never played FFXI so can't comment on that, but did you ever play a fast paced MMO (WoW for example) with a ping over 200?
    (0)

  4. #44
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Risae View Post
    Never played FFXI so can't comment on that, but did you ever play a fast paced MMO (WoW for example) with a ping over 200?
    XIV is far from being as twitchy as WoW.
    (3)

  5. #45
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jynx View Post
    Response times come far lower on my list of must have in a community drivin game than things like being able to play with people from all around the world.
    You'd willingly clip game performance, ability design, encounter design and battle mechanics just so you can say you partied with someone who lives in Japan/Europe/South America? 0.o
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #46
    Player
    Aistalia's Avatar
    Join Date
    Jul 2011
    Posts
    46
    Character
    Super Dry
    World
    Balmung
    Main Class
    Lancer Lv 50
    I'm italian as well, rarely lag. I prefer international servers, because I like interacting with people from all over the world. That was one of the things I liked the most on FFXI and I hope XIV keeps going this way.
    (4)

  7. #47
    Player

    Join Date
    Dec 2011
    Location
    Ul'Dah
    Posts
    35
    Quote Originally Posted by Asiaine View Post
    Although Content Finder is great and I am looking forward to it, it is meant for entering instances / dungeons with others. So it would not help with anything related to the economy, general socialising and chit-chat, crafting needs, or the majority of XP parties (unless they start to take place in dungeons..not popular now but may be in the future).
    Granted, but I imagine that is the intention...

    Minimizing the proximity between different aspects that are cause for over-crowding and server congestion. Naturally, the social, economic, quest, etc aspects would be handled on your home server (like a home-base) and the heavily spammed or massive involvement content would open to the cross-server options.
    (0)

  8. #48
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Duelle View Post
    You'd willingly clip game performance, ability design, encounter design and battle mechanics just so you can say you partied with someone who lives in Japan/Europe/South America? 0.o
    Yes, yes I would becasue I have friend allover the world who I play games with.

    I have become good friends with people far beyond my limited "Region" I know many American, Japanese, European, French, German, (ext) players that I would give up a bit of ping to play with. So in a sense yes I would blow the kneecaps from twitch gameplay mechanics if I can remain with my friends online.

    Hell I play in Canada and get far from a "Superb" ping to japan yet I managed to play Theif who is highly dependant on position of monsters and twitch timing including multiple gear swaps and I never felt the grief that many other people seem to flaunt.

    Christ I outclaimed Japanese players and a regular basis during my career as a Notorious Monster Hunter. So I don't see the issue with regional servers that everyone else pretends is a issue.
    (1)

  9. #49
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    I REALLY hope they don't make regional servers as well.
    One the best thing about ff11 and 14 is the possibility to play with all the world... if they kill this, they will kill one of my major element of fun and social aspect.
    (4)

  10. #50
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    One of the things that makes XI and XIV so unique is the global servers, and feeling like you were playing with people all over the world.

    I currently play with an American friend (I'm from the UK) and I'd be really upset if that was no longer possible. I also played XI with an American linkshell and made some great friends doing so.
    (4)

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