... But.
Isn't that the very SAME thing as leves, though?
Unless you're merely asking for unlimited leves per day.
Its the same thing without all the bullshit associated with it, no desk etc.
Just look at other MMO's with repeatable quests, it also provides that sense of a living world, with NPCs and players interacting at camp sites and hamlets.
From what I have read they plan to do this anyway, I just wish they would go the extra step and remove guildleves completely.
Someone would make one of those nonsense claims that the game wouldnt be Final Fantasy without leves or something.Its the same thing without all the bullshit associated with it, no desk etc.
Just look at other MMO's with repeatable quests, it also provides that sense of a living world, with NPCs and players interacting at camp sites and hamlets.
From what I have read they plan to do this anyway, I just wish they would go the extra step and remove guildleves completely.
Personally, I would meet you halfway and put leve desks in all camps. And add daily quests on top of that. Cap everything at 20 (you can do a combination of 20 leves and dailies per real life day). Leves could be counted towards that evaluation thing, while dailies could be for rep/fame with a camp or nearby hamlet while both would still be a source of income if you're not into crafting and gathering (like me).
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Someone would make one of those nonsense claims that the game wouldnt be Final Fantasy without leves or something.
Personally, I would meet you halfway and put leve desks in all camps. And add daily quests on top of that. Cap everything at 20 (you can do a combination of 20 leves and dailies per real life day). Leves could be counted towards that evaluation thing, while dailies could be for rep/fame with a camp or nearby hamlet while both would still be a source of income if you're not into crafting and gathering (like me).
Well at this point, might as well remove the leves and daily quests, and just add quests like in WoW, Rift, Tera, period. Each little town is their own quest hubs. And then as you near the level limit of that area, the quest story archs into a mini-climax quest. Then the NPC offers you another quest that leads you to the next area.
This way, we'll always know where to go next to level. And everytime I logon, there's a quest that I can do.
Last edited by Hycinthus; 06-11-2012 at 07:46 AM.
I actually think Guild Leves make more sense than the random NPC's you find in town in other MMO's that want you to kill x mobs.
Lame interview hardly touches on anything new.
I love this part.
"Every area has been redone from the ground up, with a visual flow to each region but a new look and layout to every part of the world. The maps will also have a larger number of areas to explore, more little places to investigate and little hamlets or outposts scattered about. The idea is to fill the world with adventure, and that means more things to do and more places to go."
I kept saying that this is how the game should be. Also if quests take from one place to another then it will be even better. Progressing through the world and getting to explore everything is what a real adventure should be.
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