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  1. #1
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by ZirgonSoul View Post
    A lot of the people who still play this game are only staying for the community and their friends, not because the game is so fun and rewarding.
    I play, and i'm sure many others do, for fun. Something does not need to be "rewarding" or rewarded, to be fun. That's how I see it. Sure if you get a reward, cool. But if you don't like doing something, but you'll do it if you get rewarded, you still don't like doing it.
    (2)

  2. #2
    Player
    ZirgonSoul's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    100
    Character
    Zirgon Soul
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ispano View Post
    I play, and i'm sure many others do, for fun. Something does not need to be "rewarding" or rewarded, to be fun. That's how I see it. Sure if you get a reward, cool. But if you don't like doing something, but you'll do it if you get rewarded, you still don't like doing it.
    I would agree with you, sure it is really fun for people just starting this game, I however have been here since launch, have done every single piece of content 300+ times (minus garuda and hamlet)

    There is no fun anymore for me
    I wish there was !
    Sure Garuda is fun, I have fought her. But after the 100+ times its dull, I dont even want to fathom the idea of fighting her 100+ times. Which is one of the reasons why I feel overwhelmed and don't even want to bother with A lot of the recent content. New fights, same luck needed to recieve anything. And to top it off to get my AF weapon I'll have to go repeat the content I already got completely sick of, a lot more times! Is that really new content ? Do things you've already done to recieve a new item? It is a terrible system

    Even if there were no rewards I would still do the content, but I would also still get bored of it just as fast and then not do it again

    However I don't want this to become another drop rate complaint thread, that is not my intent. I just wanted to get the idea that going the raid/primal/drop rate dependant route they are going... Is not working very well for a lot of people

    This game needs other things to do!

    Yeah Rome wasnt built in a day, but the bricks were placed in the correct spots!
    (0)
    Last edited by ZirgonSoul; 06-09-2012 at 03:05 PM.

  3. #3
    Player
    Alokin1988's Avatar
    Join Date
    May 2011
    Location
    Ulduah
    Posts
    27
    Character
    Dash Handsome
    World
    Excalibur
    Main Class
    Lancer Lv 40
    I would consider taking a break for awhile. Possibly waiting for 2.0 to come out before you give the game another shot.

    Just a heads up Yoshi recently did an interview and said this:

    1UP: A couple things in the game right now that seem to be, as Final Fantasy XI players might say, are "haunted by the ghost of Tanaka." For example, the Relic weapon quests that were just added yesterday seem to rely very heavily on luck. And this kind of thing is really discouraging to a lot of players. An element of luck is okay, but effort is more important. And there's always the thought that, yeah, if I do this enough times, I might get lucky and get it, but there's always the fear that they won't. Especially after the Ifrit and other boss battles. I know people say that they fought 75 times and they haven't gotten a weapon yet, and they're just really frustrated, and they're upset to see that same thing happening in other systems. So are there any plans to adjust the luck/effort balance of high-level content in the future?

    NY: We can tell you that at version 2.0, a lot of things are going to be changing in this aspect. For example, like a token type of system, where if you do it enough times, you're going to get rewarded for doing it that many times. We also have something else prepared as well that's going to address this... we can't talk about it now, but we have many things in place that will address that issue.

    And the other thing being that, the real need for the Need, Greed, and Pass type of system when things get dropped, things that are pretty much a global standard that we haven't achieved yet on Final Fantasy XIV. We understand that we have those problems, but with the current system, we can't address them. But we will be able to address them in 2.0 with the new system and the new engines. And so you can go back and tell the community that, come 2.0, we will actually have that global standard and you won't have to worry as much about these types of things. But again, that doesn't mean we're going to forget about our current version players. We're going to listen to the voices of the players, look at the forums, adjust drop rates to reduce as much stress as possible for the players so they can experience this grand finale, the Seventh Umbral Era story, that ushers in 2.0.
    (1)