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  1. #151
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Quote Originally Posted by Petdo View Post
    It's RELIC weapons...
    This meant to be hard to get
    I know right???
    Its very hard to be lucky.. you have to have crazy skillz to
    triple meld your character with Crazyassluck Materia IV!

    A friend of mine got his Gambler's Crown 1st try and another one on his 2nd...

    It took me insane hours of crafting and SBing full sets of Hempen clothes and Copper accessories,
    hours of crafting gear over Lv 45 to meld, hours of minning for carbonized matter.
    I ended up having to do about 200ish tries....

    It wasn't hard for them.. it was very hard for me.

    Thats ur idea of hard?
    (12)
    Last edited by YuriSan; 06-08-2012 at 07:54 PM.

  2. #152
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Disc View Post
    Playing casually just means it will take longer to get those end game items. I consider myself casual since I generally can't play more than 2 hours if that during weekdays, but there's nothing preventing me from scheduling end game content runs on weekends when I do have time.

    For example: In FFXI I did weekend Sky/HNM or Sea/Limbus on rotation with my LS. With multiple 75's the only items I didn't have when I quit were relic weapons & RDM AFv2 hat, items even most hardcore players never got. Still tanked every endgame HNM & burned gods.
    Reminds me of me, and how I had hoped to be able to do things in this. While yes it'll take me 5x as long(real time) to get "XXX" but I know that after the same amount of play time as that guy I will have it.

    Rolling a thousand sided die enough times for it to come up on 1 is nothing more than what we have here. It could happen on your first roll, or it could NOT happen until your 350000th.

    I think the funny part is that the people that have relics in the first week won't be the ones that are "Good/Hardcore" it'll be the ones that either got lucky, which means that 12 year old that doesn't know what provoke does but was able to kill crabs for 6hrs a day to NPC to 50mil can be right there, or ones that roll the die until it finally comes up 1. If that's what hardcore means now, I can try so many times I'll always win, then hardcore has shifted from always trying to be the best player to I'm gonna sit here til I beat this slot machine. That's sad. Elitism used to mean I played the best, now it means I'm the most stubborn?
    (6)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
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  3. #153
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by YuriSan View Post
    I know right???
    Its very hard to be lucky.. you have to have crazy skillz to
    triple meld your character with Crazyassluck Materia IV!
    Some of the hardest work I've ever done was flipping that coin til it came up heads 10 times in a row.
    (4)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
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    FX-8150 @4.1GHz; 8Gigs ripjaws @1600; OCZ Vertex 3 128GB SSD; WDC 1TB HDD;
    XFX Radeon HD 7970;

  4. #154
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Petdo View Post
    It's RELIC weapons...
    This meant to be hard to get, only few who have patient and dedication can have it.
    It doesn't mean it's for everyone.

    The one that can wield those weapons will be praise from community for their hard work.
    Do you guys expect to get relic weapon in 2 weeks of playing nonstop?

    This is ultimate item and it should take many many months to complete it not just few weeks.
    Face it and enjoy it.
    The point is:
    It will take a random amount of time, some will get them in a week going 1/1 on everything, others not for months of everyday attempts because they get mushroom stamped by the RNG. It's not hard. It's random. That's F'in stupid.

    I can do hard, I can't do maybe 3times or maybe 33times or maybe 333times. I don't have enough time in my day/week/month to do random. I do however have enough time to do slow/painful/brutal/hard as nails/soul crushing/hellish progression through content where I WILL lose/die/wipe but EVENTUALLY(as in over time) ALWAYS see SOME progression. Not maybe this last 4 hours will be worth something ... roll the die ... nope today's gaming was a waste, stupid dice game.

    Well off to do /random and hope ftw ... Yeah I didn't say I'm not gonna go for it, just that it's F'in stupid how we're doing it.

    I really don't get how anyone is ok with the idea of random being the deciding factor.

    "Hardcore/No Lifers(These terms are BS btw I use them but don't agree with their meanings now adays)" should be pissed that if I'm lucky I'll go 1/1 and be sporting a shiny new relic by next week while they might go 1/280 on everything and not have one for 6 months.
    (6)
    Last edited by Enfarious; 06-08-2012 at 08:05 PM.

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  5. #155
    Player
    carlosx's Avatar
    Join Date
    Feb 2012
    Location
    Santo Domingo R.D.
    Posts
    165
    Character
    Carlosx Taka
    World
    Diabolos
    Main Class
    Gladiator Lv 60
    i do prefer Sea Sistem into Limbus for be a general way to do things get items drop off 100% of a very high challenge Rute events and mix then to pop 2-4 type NM to drop diferent type of Gear like 2-3 body pieces 100%



    example


    we alreadfy have 4 instances soo we can go ahead and have [hard mode] of each one... no Speed runs on it and 100% drop 1 special coin

    lets says each drop 1 coin


    Toto -> copper
    DH -> Mythril
    CC -> Silver
    AV -> Gold


    to pop Instanced NM will requir coins combinations like Sky-demy gods and limbus style combinated


    lets says you want to pop NM for Tank Gear wise 100% drop 2 pieces

    you must have gold+silver coins

    for NM for mages copper+gold

    NM for DD leather gear copper+silver

    NM for DD armorer Gear mythril+gold

    and a full Scale HNM pop off 4 coins combination to drop weapons 1 100% drop randown weapon goin into the loot.....


    this is a way everyone will get progress and share into a move comunity game....

    we have the basics WHATS WOKRS......

    soo dont need to add new areas or BS just work what we have on a way we can see progress goin one 1 direction!!!!!
    (0)

  6. #156
    Player
    Skinwalker's Avatar
    Join Date
    Mar 2011
    Posts
    149
    Character
    Latura Skinwalker
    World
    Hyperion
    Main Class
    Miner Lv 50
    Oh boy, all that whining here reminds me of all the whine as the first server merge suggestion came up. SE took action and earned a whine+1 lol
    (2)

  7. #157
    Player
    Tano's Avatar
    Join Date
    Oct 2011
    Posts
    272
    Character
    Kidel Aleron
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Skinwalker View Post
    Oh boy, all that whining here reminds me of all the whine as the first server merge suggestion came up. SE took action and earned a whine+1 lol
    If there is a change, there is always whine. Sometimes it's wrong, sometimes it's right.

    I don't believe ppl are wrong this time. This content is based mainly on luck, not skill. Can you deny it?
    (2)

  8. #158
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Petdo View Post
    It's RELIC weapons...
    This meant to be hard to get,only few who have patient and dedication can have it.
    It doesn't mean it's for everyone.
    Luck does not = difficulty. as yuri said above. person a gets lucky 1/1 double meld and manages to get 9 seals in 9 hamlets. person b might take 10 meld attemps and 200 hamlets. for person a all of that was a cake walk. done in a few hours laughing to himself I thought this was hard. person b is thinking wtf..... after weeks of crap luck. there is no consistency at all

    Also I'm of the belief that Everything should be attainable by everyone who puts in the work to get it. If for example it took you a consistent 100 hours of gameplay to get a relic weapon then it shouldn't matter if you play 2 hours a day or 20 as long as at all points you make a little progress.

    so in this 100 hours of gamplay example. person a may grind the crap out of this stuff and have a relic weapon in 5 days.
    person b may only play a couple of hours each friday night and it''d take him 50 weeks to get done. as long as at the end of his couple of hours he's made progress the fact it may take him 50 weeks is less important to him as long as he can be sure he's making progress. and as long as at the end of those 50 weeks both players a and b have done the same amount of work / quests / whatever to get there weapon then they both deserve it.

    in the current system player a can be lucky and have everything done in a few hours nonstop. player b may take weeks non stop. how is that consistent or in any way measurable.

    hell i wouldnt mind if they turned round and said seals are 100% drop but you need 50 from each hamlet. least then i know it's a guaranteed 150 hamlets i had to do. as long as everyone else has to do t he same amount of work. whether i did 1 hamlet a week or 100 it's still a measurable progress

    Quote Originally Posted by WinnipegJet View Post
    Seems fine to me. There should be difficult and time consuming content. Every FF has had elite items that required a significant time investment to obtain.
    but it's not difficult. going to relate to xi for a moment CoP. some really hard fights there in the early days. we'll take 6-4 airship as an example. would you
    A:- rather make that fight was easier, grind it 100 times hoping that it drops the mystical item that let you progress to chapter 7. or
    B:- would you rather leave it hard like it was in the early days where you may fail it 15-20 times but upon finally beating it you were guaranteed to progress to chapter 7.

    dunno about you but for me its option B everytime
    (5)
    Last edited by Dzian; 06-08-2012 at 08:53 PM.

  9. 06-08-2012 08:44 PM
    Reason
    Pointless to argue. People claim they want measurable progress, yet if requirements were made to take a long time (ie. 100k k

  10. #159
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    i cant get it, since the begining all the MMORPG had lucky as something u have to deal with it.
    (4)

  11. #160
    Player
    Tano's Avatar
    Join Date
    Oct 2011
    Posts
    272
    Character
    Kidel Aleron
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by WinnipegJet View Post
    Seems fine to me. There should be difficult and time consuming content. Every FF has had elite items that required a significant time investment to obtain.
    How can you say it's difficult? Is hard to attach a materia to an item? You just need luck to double meld, it's not based on skills. Can take you 1 attempt or 2000.
    (1)

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