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  1. #51
    Player
    AegisXI's Avatar
    Join Date
    Dec 2011
    Posts
    50
    Character
    Sena Kashiwazaki
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Raistlin View Post
    Is diferent when you are looking for only 1 drop than 9 drops, Statistics never lie.
    If that is so, statistically I would get my double melded gloves by now from my 20th try with a % of 23% for succession for my dbl melded item. Im currently about on my 34 or 35th try and wasted a lot of my gil trying to dbl meld.... so statistically I wouldve had it by now about the 14 or 15 tries ago right?
    (4)

  2. #52
    Player
    Alegis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    479
    Character
    Alegis Leqarna
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by AegisXI View Post
    If that is so, statistically I would get my double melded gloves by now from my 20th try with a % of 23% for succession for my dbl melded item. Im currently about on my 34 or 35th try and wasted a lot of my gil trying to dbl meld.... so statistically I wouldve had it by now about the 14 or 15 tries ago right?
    Thats the point.
    There is (or will be) another one who will get his double melded at the first try while u had to spent 35 times more effort into it.

    How can some ppl still defend that unfairness...
    (4)
    Last edited by Alegis; 06-08-2012 at 08:10 AM.

  3. #53
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    as i said is diferent when we are talking about to obtain 1 result (a great Standard deviation) than multiple reults:

    Of course someone could get it at first try, but if that person need 9 items double melded, total trys result will be similar to another one.

    So your comparation is wrong, u had to say, i needed 200 trys to get all my gear double melded. That guy that get weapon double melded at first, will have problems with another piece. Is not easy to get all your gear double melded.

    Same go with 9 drops, someone will have the first with 1 hamlet, but to get the other 8, he will go close to the Mean.
    (1)

  4. #54
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    Quote Originally Posted by Tibian View Post
    This is disgusting. I want to quit the game right now and never return.

    How can SE expect to revive the game if stupid systems like this exist?

    This is HUGELY de-motivational if true. If 2.0 has future systems akin to this, it will fail.
    Everyone was whining AF was easy. Now, they listened and made this shit. Why can't we have the same system for AF weapon as the ones for gear.? Plus, one primal for per world at 2.0? Really? Talk about farming. Guess the casual style went down the drain at 2.0. Why can't you instance the primals and put like 18 ppl or 24 to kill. Someone gonna hold the primal for 2 weeks! Prolly Only top clans. The small ppl and clans won't ever see a primal in their life. I don't know, but if this game becomes a lineage 2, which you can't get to any bosses because people farm them 24/7, I will give up and move on.
    (1)

  5. #55
    Player
    Alegis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    479
    Character
    Alegis Leqarna
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Raistlin View Post
    as i said is diferent when we are talking about to obtain 1 result (a great Standard deviation) than multiple reults:

    Of course someone could get it at first try, but if that person need 9 items double melded, total trys result will be similar to another one.

    So your comparation is wrong, u had to say, i needed 200 trys to get all my gear double melded. That guy that get weapon double melded at first, will have problems with another piece. Is not easy to get all your gear double melded.

    Same go with 9 drops, someone will have the first with 1 hamlet, but to get the other 8, he will go close to the Mean.
    Statistics like those show how it could be, not how it really is.



    Really, wheres the problem with moving away from random drops to a system, where ppl can watch their progress and where it really takes the exact same amount of playtime for everyone (not just statistically)?
    No one heres askin for relics to be obtainable within 2 days.
    (4)
    Last edited by Alegis; 06-08-2012 at 08:42 AM.

  6. #56
    Quote Originally Posted by Tibian View Post
    This is disgusting. I want to quit the game right now and never return.

    How can SE expect to revive the game if stupid systems like this exist?
    What's the brand of gun SE is holding to your head and forcing you to do this?
    (3)

  7. #57
    Player
    AegisXI's Avatar
    Join Date
    Dec 2011
    Posts
    50
    Character
    Sena Kashiwazaki
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Raistlin View Post
    as i said is diferent when we are talking about to obtain 1 result (a great Standard deviation) than multiple reults:

    Of course someone could get it at first try, but if that person need 9 items double melded, total trys result will be similar to another one.

    So your comparation is wrong, u had to say, i needed 200 trys to get all my gear double melded. That guy that get weapon double melded at first, will have problems with another piece. Is not easy to get all your gear double melded.

    Same go with 9 drops, someone will have the first with 1 hamlet, but to get the other 8, he will go close to the Mean.
    That's not what im trying to say. I'm trying to say that statistics is BS. It's actually not the real % of what ur gonna get. U said this and this adds up to this % ya that can be true, but is it really gonna happen this x times to really get the item you wanted? No thats not the case. Statistically that would be true, but not in this case. It's nothing more then giving you hope if u do it this many times ull definitely get it. While others will pass that Statistic BS and get it on the first try.
    (2)

  8. #58
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    i would rather gain something at a low rate then a random rate anyday thats way i will actually work for it but if its random i could grind for it a year and still gain ZERO.

    think thats what people want SE?? make content for skill and hardwork not a pure luck drop.
    (9)

  9. #59
    Player
    AegisXI's Avatar
    Join Date
    Dec 2011
    Posts
    50
    Character
    Sena Kashiwazaki
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    After reading what you had to do to get the AF, I'm not complaining... maybe cuz I don't really want those weapons if youll hafta do all that, but thats just me
    (1)

  10. #60
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by Jynx View Post
    I hope you understand the RNG is going to be part of everything you do in some way / shape / form.

    Luck is always going to have a factor in things. Hell Relic weapons aren't even massively related to RNG for the most part aside from needing a handfull of items dropped and a sucsessfull materia meld. Unfortunatly the game NEEDS time sinks at the moment wether you like it or not it's pretty much all we are going to get content wise until 2.0 releases and they don't have developement focused in two areas.

    Relic upgrade quest was easy to implement because it uses currently existing game mechanics and content.

    Hell even your list of suggestions has alot of "Luck" based elements in it.
    No not really I have said it before the Devs could use a point based system and when u get enough points you can buy whatever it is you want. They had content like that in FFXI and they should use it here. A point based system will show players progression as well as be a time sync. There is no reason what so ever for everything have random luck or shitty drop rates. I look at that as plain laziness on the Devs part. In the end if they dont fix things now SE will lose paying customers because of the current way things r w random lucj and shitty drop rates, but than again if thats what they want is to lose money thats their problem not mine.
    (4)

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