Quote Originally Posted by Nilheim View Post
I don't know how many times you have to read it to understand: the time you need to invest isn't a problem in itself, but it becomes one if it brings nothing in return.

I have to ask the players supporting this, do you seriously think a system based entirely (yes, entirely) on luck is a good one? You really wouldn't prefer something that actually rewards skill and effort? You don't think it is even remotely wrong that someone who spends 10 hours on his weapon can have it before another person who spends 200 hours on it? Wow...
luck is part of how much time itl take, how can you not understand that point too?

people use 11s relic as the example, needing tens of thousands of an item that takes FOREVER to farm, or to just go out and buy itl be quick(but thats a bad example since you cant buy your way into this one)

the time itl take to get 9 seals here is MUCH MUCH MUCH MUCH less then it took to get 11s relic, baed on 1 pure fact

NO COOLDOWN TIMER TO GO BACK INTO INSTANCE
thats right, no timer, do it as much as you want in a day based on how much time you have

this is the basis behind ALL low drop rates we get, and its what players want


so let me ask you this, if you could do hamlet only once every time its available, and have it on cooldown once you beat til the next time it cycles around, would you be willing to do that for a 100% drop rate? cuz thats basicaly what itl take


every games drops have rng to some extent, this is ours.
instead of going after 1 drop where theere are 15-20 a boss can drop(which come completely randomly, so you only get it 1 out of every 5-10 times) we have 1 drop we are going for here which drops at....oh look, the same drop rate almost

how is this not the same?