I hope he got them playing GW2...



I hope he got them playing GW2...


While I'm bummed there wasn't a little more "new" information for us, I'm extremely pleased to see all the positive feedback on those sites aside from the usual FF7/vXIII trolling that any article about SE gets.


Its annoying how so many people are saying "This better go F2P or I won't touch it" or "This kinda game will be good F2P"
Player
Player
I'm reading a lot of positive reaction from those interviews. that is good!
LOL you'll be able to jump but it will serve NO useful purpose besides helping the people that wanted to jump to stfu
Last edited by Biggs; 06-08-2012 at 11:11 PM.


bump for tweet from Square Enix Members
https://twitter.com/#!/SQEX_Members_NA
Hero of Carpe Diem Linkshell
http://hero.guildwork.com/
always looking for good people.





gamerescapes interview is much better than the JP interviews I read from 4gamer and famitsu.
4gamer/famitsu one doesn't say much imo.



This is the http://kultur2.blog.fc2.com/blog-entry-647.html one
Α test scheduled in late September posted. Com Famitsu interview with Yoshida FF14 nascent P
. Com Famitsu is doing an interview with producer Naoki Yoshida, director of Final Fantasy XIV "" "nascent" MMORPG at E3 2012. The enumeration in the following important ones among them
(From an interview with Famitsu) FF14 nascent latest information
Major pillar of three "best graphics" main story "can feel the" FF "game play" best
Esoteric system of action and the battle is not equipped with high
Incorporate into the battle the "Battle regimen" that further enhance the cooperation system of FF11
Housing
Providing a first PvP FF series
UI is an absolute condition of world standard level has become the common language such as seen in WoW
Thorough tutorial introduction to the game early
The "To Do" tells you the content located on or near the player recommended quest when you log in, will not hesitate to be
The name of the enemy in the country will katakana
The PC version can be placed freely (hot bar) shortcut slot. Vertical also available.
Game pad becomes a completely different UI
Has incorporated elements were intentionally FF series so far. Magical armor that appeared in the nascent design of nearly FF6
The story can also enjoy from newborn to participate
It has changed a lot in real-time shadows and lighting graphics
Mr. Yoshida is involved from the concept of rendering engine. Based idea of increasing the number of players display
Highly customizable game engine
Image was published after the Quality goes up about 15% from
Processing so that you can see how beautifully and perfectly hard when the camera is stopped by the character
8 per month to start the promotion
Α test scheduled to start in late September, will be placed between the β test without. come test time of β determined by the results of the test α
PS3 version will be able to join from the second half of the β test
Challenge the amount of content because it is a situation many people under 50 level in the current version. Race against time.
And there is no possibility of 360 Xbox version can not say. However, the PS3 version first. Saw a glimpse of the new Eoruzea interview Naoki Yoshida, "Final Fantasy XIV"! . Com Famitsu - [E3 2012]
The only thing I wish they were able to touch upon more would be any hints as to how DoL would change come 2.0, we have hints for all the other disciplines but Land is still shrouded in mystery. I'm hoping that when the site goes live they'll have information on it but out of all the information that's what I"m looking forward to the most.
Though I can take a guess that when he described how crafting abilities would act more dynamic with the CP system that we'll most likely see a concept from DoL in which it's more then just only one ability being active at a time.
I'm looking forward to the hopeful ability to be able to use GP(gather points) as a means to manipulate what we can gather while gathering. I hope they expand the list of items obtainable per node area to 20+ so that we have a lot of variety but at the same time we'll have abilities which will allow us to reduce the chances of getting certain items to 0 while allowing us a higher chance of getting rarer items.
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