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  1. #1
    Player
    Amherst's Avatar
    Join Date
    Mar 2011
    Posts
    300
    Character
    Moon Sider
    World
    Cactuar
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Hyrist View Post
    While Igolf's right in calling for a little bit of caution when it comes to our expectations of 2.0, his reaction his overblown.
    Of course it is. He's just doing it for attention.

    The character creation options were one of the first things I noticed out of this batch of pictures. Really looking forward to playing around with them.
    (2)

  2. #2
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    Quote Originally Posted by Amherst View Post
    Of course it is. He's just doing it for attention.

    The character creation options were one of the first things I noticed out of this batch of pictures. Really looking forward to playing around with them.
    No, but nice try. Someone who colours their hair pink talking about other people attention whoring is a funny prospect though.
    (1)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Amherst View Post
    Of course it is. He's just doing it for attention.

    The character creation options were one of the first things I noticed out of this batch of pictures. Really looking forward to playing around with them.
    I can only hope the game engine can handle the amount of detail character creation seems to entail. It's all fun and games until the game starts spazzing out because of having to render so many different models and so on.

    Anyway, does anyone know what the icon I saw on the action bars in those pics is? The red one with the sword and hammer with a rounded arrow?

    PS: While the screenshots are nice and I am looking forward for more information, I'm still curious to see how dungeon design will be approached in 2.0. If its anything like what we have here (run to beacon while not fighting anything, clear in 25 minutes or bust), then we're going to have problems later on...
    (0)
    Last edited by Duelle; 06-06-2012 at 03:38 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)