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  1. #1
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    The dev. team will look into whether or not call sounds can be implemented in 2.0.
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    Bethany "Rukkirii" Stout - Community Team

  2. #2
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    BlackomegaKingofwaffles's Avatar
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    Quote Originally Posted by Rukkirii View Post
    The dev. team will look into whether or not call sounds can be implemented in 2.0.
    I'm preparing myself for "PS3 limitations"
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    Removed due to size restrictions and possible seizures risks.

  3. #3
    Quote Originally Posted by BlackomegaKingofwaffles View Post
    I'm preparing myself for "PS3 limitations"
    It wouldn't be a PS3 limitation and you know it. Funnily enough, it could be a simple case of whether or not the chat system used supports it. A lot of MMOs don't have audio capabilities with their chatlog system, so it wouldn't be due to a "limitation."
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  4. #4
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    Pofo's Avatar
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    Quote Originally Posted by Elexia View Post
    It wouldn't be a PS3 limitation and you know it. Funnily enough, it could be a simple case of whether or not the chat system used supports it. A lot of MMOs don't have audio capabilities with their chatlog system, so it wouldn't be due to a "limitation."
    I'm pretty sure our chat system has those capabilities though. If they can add a chyme that plays whenever we receive a /tell, I don't see why they can't add a sound effect triggered by a certain text command. My only hope is that if they do add <call>, which I am very much in favor of, is that they add some sort of timer on it so people can't spam it as they did in XI. Maybe once a <call> has been used in party chat, you must wait 30 seconds before a party member can do it again, or something to that effect.
    (0)

  5. #5
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    Fear's Avatar
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    Quote Originally Posted by BlackomegaKingofwaffles View Post
    I'm preparing myself for "PS3 limitations"
    If the PS2 could do it on FFXI I see no reason that FFXIV and the PS3 couldn't.
    (1)

  6. #6
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    Quote Originally Posted by Rukkirii View Post
    The dev. team will look into whether or not call sounds can be implemented in 2.0.
    I wish we had a virtual hand coming out of the monitor to slap some ppl.
    (2)

  7. #7
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    TwinMoon's Avatar
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    Quote Originally Posted by Rukkirii View Post
    The dev. team will look into whether or not call sounds can be implemented in 2.0.
    Thanks Rukkirii! Much appreciated!
    (1)

  8. #8
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    Zenaku's Avatar
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    Quote Originally Posted by Rukkirii View Post
    The dev. team will look into whether or not call sounds can be implemented in 2.0.
    Can be implemented i think you should use your word more careful you pretty much saying there a limitation so early on that you can't add a simple thing as <call>.

    Better way of saying would be is "The dev team would see whether they want to implemented in 2.0 or not.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  9. #9
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    Efrye's Avatar
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    Quote Originally Posted by Zenaku View Post
    Can be implemented i think you should use your word more careful you pretty much saying there a limitation so early on that you can't add a simple thing as <call>.
    There is indeed a limitation: It's called time. Every game development has that limitation though.

    There's really no need to misinterpret statements just to cause more whining.
    (And there's probably no need to tell Rukkirii how to do her job either.)
    (0)

  10. #10
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    Halvaard_Vidan's Avatar
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    Quote Originally Posted by Rukkirii View Post
    The dev. team will look into whether or not call sounds can be implemented in 2.0.
    ty Coeurl Rep person =D