The dev. team will look into whether or not call sounds can be implemented in 2.0.![]()
The dev. team will look into whether or not call sounds can be implemented in 2.0.![]()
Bethany "Rukkirii" Stout - Community Team
It wouldn't be a PS3 limitation and you know it. Funnily enough, it could be a simple case of whether or not the chat system used supports it. A lot of MMOs don't have audio capabilities with their chatlog system, so it wouldn't be due to a "limitation."
I'm pretty sure our chat system has those capabilities though. If they can add a chyme that plays whenever we receive a /tell, I don't see why they can't add a sound effect triggered by a certain text command. My only hope is that if they do add <call>, which I am very much in favor of, is that they add some sort of timer on it so people can't spam it as they did in XI. Maybe once a <call> has been used in party chat, you must wait 30 seconds before a party member can do it again, or something to that effect.
Can be implemented i think you should use your word more careful you pretty much saying there a limitation so early on that you can't add a simple thing as <call>.
Better way of saying would be is "The dev team would see whether they want to implemented in 2.0 or not.
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There is indeed a limitation: It's called time. Every game development has that limitation though.
There's really no need to misinterpret statements just to cause more whining.
(And there's probably no need to tell Rukkirii how to do her job either.)
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