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  1. #1
    Player
    Delsus's Avatar
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    Mar 2011
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    Ul'dah, where else?
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    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86

    [Suggestion] Battle Mechanics and Upgrades to Incapitations

    This is a build on the incapitation system, but here is a few suggestions from a certain game I play (lets make this fun, see if you can guess which game I am talking about).

    Currently we have different damage types in game (like piercing, projectile, slashing and blunt) what I think would made battle more dynamic is have large mobs (for example primals) where melee can only attack the legs, because they cannot reach any other body part, have mobs weak to certain damage types, and if enough of the large mobs weakness is done on the legs (for example) they will fall to the ground, allowing melee to attack other body parts (head, body, arms etc) with some body parts weaker than others and either an evasion or defence down debuff on the mob when it is staggered.

    Also only a weapon skill can stagger the mobs.

    This would make more classes more viable (due to specific weaknesses especially in raids) and make fights more dynamic shuffling round to get to the weak point once a mob is staggered.

    BLM and BRD would be able to choose which body part they want to attack because they can reach all body parts (as long as they can see them.)

    In the game this idea is from this tactic is vital when fighting the huge mobs and gives a little bit of a breather if needed.

    For this to work we would need some more larger mobs adding (similar to primals and great buffalo.)
    (4)
    Last edited by Delsus; 06-04-2012 at 02:12 AM.

  2. #2
    Player Andrien's Avatar
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    Mar 2011
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    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    White Knight Chronicles
    (1)

  3. #3
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
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    Ul'dah, where else?
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    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Andrien View Post
    White Knight Chronicles
    Didn't think it would be hard lol, but yeah, I really love the break and stagger system in that game, and it could work well in FFXIV with huge mobs (lets see spiders 3x the size of us in dungeons )
    (0)

  4. #4
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I like this idea, it prevents class/job stacking as you would surely need different attack types throughout a fight.

    It would also ease us away from the boring static tank and spank fights
    (0)

  5. #5
    Player
    Haibel's Avatar
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    Mar 2011
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    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Altanas View Post
    It would also ease us away from the boring static tank and spank fights
    What? All three of them. really I wasn't aware there was so much tank and spank that we need to redo the
    battle mechcanics for the whole game. A boss battle here and there sure that's cool. but the whole game. NO.
    Hell it took forever to get GLA/PLD to work smei-right. I still think there needs to be alittle more work on that.
    (1)

  6. #6
    Player

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    Apr 2012
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    35
    I like this idea as long as it doesn't turn into XI's proc content (VW more so then abyssea). In this situation the focus is all proc and kill as fast as you can. Which has left some jobs out.

    In your system I like the taking out different parts first. This allows for more strats, and allows for more jobs to be used.

    The stagger, and this is just how I feel about it, should not be just WS as this takes away from the mage side. This is also because I don't know how hate really works in this game. I have only played XI where a BLM would get owned fast if attacking seperate things or even if on the same mob lol. For this reason, and due to a lack of party play knowledge,I feel it should be random either spell or WS.

    Otherwise I love this idea!!!
    (0)

  7. #7
    Player
    Delsus's Avatar
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    Mar 2011
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    Ul'dah, where else?
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    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Kindra View Post
    I like this idea as long as it doesn't turn into XI's proc content (VW more so then abyssea). In this situation the focus is all proc and kill as fast as you can. Which has left some jobs out.

    In your system I like the taking out different parts first. This allows for more strats, and allows for more jobs to be used.

    The stagger, and this is just how I feel about it, should not be just WS as this takes away from the mage side. This is also because I don't know how hate really works in this game. I have only played XI where a BLM would get owned fast if attacking seperate things or even if on the same mob lol. For this reason, and due to a lack of party play knowledge,I feel it should be random either spell or WS.

    Otherwise I love this idea!!!
    How it works in WKC is after a specific body part has recieved ennough damage there will be a little icon on each body part that can be broken, then you use an action which is the mobs's weakness on that body part (slashing, blunt or piercing) I don't know how it works with magic because I have never used elemental magic on it. This would then knock the mobs down, and it applies an eva down debuff as well as allowing melee to reach the weak areas

    I would not mind if it was made so mages could stagger them as well however keep it in mind mages would be able to attack any body part so it may not be as bad.

    Also this would require alot of work but not a complete combat overhaul because it would only work on certain mobs, like great buffalo for example, its just never made sense as to why we can break Ifrit's horns when we can't even reach them.

    This could be a way to implement Gigas as well, make them proper giants and melee can only attack the legs, then knock them down and work on weak points or incap horns, arms, head etc and add insta drops from incaped body parts (could be a totem from primals etc or other useful drops)
    (0)
    Last edited by Delsus; 06-04-2012 at 02:14 AM.

  8. #8
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    I'm just thinking about hate control and such as well. I have played endgame XI for years and BLM being one of the jobs I cover there. As a BLM it's easy to get that random hate that kills you off fast. Hard to get out of the Mode where you as a BLM have to be careful so that you make it through the fight lol. 8 years of "Be careful to not get hate." "Don't touch that one!!" you know lol. You have more knowledge of the hate system in 14 then I do, like I said I'm just coming back to XIV, and haven't done party play as of yet lol. Hence why I feel it should be both magic and WS proc's that's all.
    (0)

  9. #9
    Player
    Delsus's Avatar
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    Ul'dah, where else?
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    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Kindra View Post
    I'm just thinking about hate control and such as well. I have played endgame XI for years and BLM being one of the jobs I cover there. As a BLM it's easy to get that random hate that kills you off fast. Hard to get out of the Mode where you as a BLM have to be careful so that you make it through the fight lol. 8 years of "Be careful to not get hate." "Don't touch that one!!" you know lol. You have more knowledge of the hate system in 14 then I do, like I said I'm just coming back to XIV, and haven't done party play as of yet lol. Hence why I feel it should be both magic and WS proc's that's all.
    Thunder > Thundara spam and the occasional Thunder > Thundara > Tundaga with a decent tank (if you don't start too soon) there will be no hate problems at all (from what I have seen anyway.) hate is almost a none existant problem unless your tank sucks.
    (0)

  10. #10
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    Well then I still feel it should work both ways but can understand the being able to target the other parts as well. I guess i was looking at it more as a crowd control thing, but a part of a mob shouldn't have it's own hate so never mind me lol.

    I really do like your idea, just throwing random thoughts out there .
    (0)

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