Page 30 of 30 FirstFirst ... 20 28 29 30
Results 291 to 293 of 293
  1. #291
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Duelle View Post
    A job doing everything but what it was intended to do is a failure. A job that never lived up to concept between player dynamics, party dynamics and design of endgame is a failure. A job that was given a band-aid niche instead of a real set of fixes is a failure.
    Then, by this definition:
    DRG was a failure -- they just sat around Jueno all day hoping for a party.
    WAR was a failure -- they just sat next to the DRG in Jueno all day hoping for a party.
    MNK was a failure -- they were only good in fast skeleton rush parties.
    SMN was a failure -- they were wanted when there was no WHM around to heal the party.
    RNG was a failure -- ammo was so expensive, RNG just used daggers all the time
    NIN was a failure -- shuriken was so expensive they never used it, and just went as a NIN/WAR *TANK* O.o!
    SAM was a failure -- they gave the mobs so much TP that it ended up hurting the party more!

    WHM was okey -- they healed and that was all they were expected to do.


    I think perhaps your definition of 'failure' needs to be adjusted. Every job had a positive and negative side. Every job was perceived differently in party, solo and NM situations. Every job was perceived differently by different people.

    As for your argument of not casting spells: Were you not Magic Bursting? You KNOW you can poke the mob with your sword at the beginning of the fight to get enough TP to help a skill chain so you can then MB on the skill chain (all whilst maintaining a refresh and cure cycle).
    (0)

  2. #292
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Asiaine View Post
    Then, by this definition:
    DRG was a failure -- they just sat around Jueno all day hoping for a party.
    WAR was a failure -- they just sat next to the DRG in Jueno all day hoping for a party.
    MNK was a failure -- they were only good in fast skeleton rush parties.
    SMN was a failure -- they were wanted when there was no WHM around to heal the party.
    RNG was a failure -- ammo was so expensive, RNG just used daggers all the time
    NIN was a failure -- shuriken was so expensive they never used it, and just went as a NIN/WAR *TANK* O.o!
    SAM was a failure -- they gave the mobs so much TP that it ended up hurting the party more!

    WHM was okey -- they healed and that was all they were expected to do.


    I think perhaps your definition of 'failure' needs to be adjusted. Every job had a positive and negative side. Every job was perceived differently in party, solo and NM situations. Every job was perceived differently by different people.

    As for your argument of not casting spells: Were you not Magic Bursting? You KNOW you can poke the mob with your sword at the beginning of the fight to get enough TP to help a skill chain so you can then MB on the skill chain (all whilst maintaining a refresh and cure cycle).
    the only thing that fail was THF and DRK and BLM everything else want allow in party i should know i was a monk and a SAM and did a little of DRG
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  3. #293
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Asiaine View Post
    DRG was a failure -- they just sat around Jueno all day hoping for a party.
    Indeed. Bad PR, penta-nerf and the fact their wyvern (a nice portion of their damage since it ignored mob defense entirely) was squishy even by low armor standards.
    WAR was a failure -- they just sat next to the DRG in Jueno all day hoping for a party.
    Not really. Especially considering pre-2-hander update it was one of THE jobs to have in a merit party.
    MNK was a failure -- they were only good in fast skeleton rush parties.
    False. MNK happened to have highest possible DPS. Hence the whole King of DPS title.
    SMN was a failure -- they were wanted when there was no WHM around to heal the party.
    Very much so. Poor design, lack of attention by the developers and the unexplainable fear Tanaka & Co. had for pet classes.
    RNG was a failure -- ammo was so expensive, RNG just used daggers all the time
    Rarity-based economy, bad design, not to mention the devs' unwillingness to actually test the ranged attack nerf before implementing it.
    NIN was a failure -- shuriken was so expensive they never used it, and just went as a NIN/WAR *TANK* O.o!
    Indeed. Rarity-based economy, not to mention innaction by the developers that allowed one spell to somehow alter encounter design and overall survivability for the rest of the game's life.
    SAM was a failure -- they gave the mobs so much TP that it ended up hurting the party more!
    Your attempts at trolling hurt the party more than SAM's 5 or 6-hit builds.
    WHM was okay -- they healed and that was all they were expected to do.
    Don't get me started on what happened to WHM once TP Burn became the way everyone barring BLMs (who had to solo their levels) chose to level.

    As for your argument of not casting spells: Were you not Magic Bursting? You KNOW you can poke the mob with your sword at the beginning of the fight to get enough TP to help a skill chain so you can then MB on the skill chain (all whilst maintaining a refresh and cure cycle).
    Maybe you forgot, but post-TAU no one cared about skillchains, which if anything is testimony to the fact that they were a pain in the first place. The second they no longer generated notable results they were tossed aside along with magic bursts, just like so much tissue paper. Red Mage was used as cure-bitch because RDM + BRD could keep a party of four DD/nin up and running. Before that it was refresh, haste and staff-*twitch*-swapping and praying slow and para would land on the IT+++ mob (which, by the way, my B in sword skill caused me to have trouble actually hitting) the geniuses in the party decided to go after.
    (1)
    Last edited by Duelle; 06-01-2012 at 01:19 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

Page 30 of 30 FirstFirst ... 20 28 29 30