Page 1 of 2 1 2 LastLast
Results 1 to 10 of 294

Hybrid View

  1. #1
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 100
    Hes right though with the Dlvl crap, bosses are gonna resist with little effort, and normal mobs will just die to fast for the debuffs to even matter.

    But atleast Rdm will be able to run up and hit the mobs unlike 11 thats what im excited about. And will Rdm be the jack of all trades like its suppose to be? Having decent White and Black magic but not the highest teirs. or because of the split magics between thm and Cnj will it get nothing?

    (0)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by KoujiGeki View Post
    But atleast Rdm will be able to run up and hit the mobs unlike 11 thats what im excited about. And will Rdm be the jack of all trades like its suppose to be? Having decent White and Black magic but not the highest teirs. or because of the split magics between thm and Cnj will it get nothing?
    I hope Fencer gets introduced and made RDM's main class, then CON or THM made the subclass for RDM and go from there. This game's design would bone a generalist even harder than most other game designs out there.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Duelle View Post
    I hope Fencer gets introduced and made RDM's main class, then CON or THM made the subclass for RDM and go from there. This game's design would bone a generalist even harder than most other game designs out there.
    They changed cjn ant thm abilities to make their roles stand out more. Now Rdm is about to bump heads with cjn/whm.

    Both can debuff, heal, and dish out some damage. What would be the difference besides the weapons.
    (0)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jinrya-Geki View Post
    They changed cjn ant thm abilities to make their roles stand out more. Now Rdm is about to bump heads with cjn/whm.

    Both can debuff, heal, and dish out some damage. What would be the difference besides the weapons.
    The way level correction affects magic. All enfeebling focus would do is put the job at a disadvantage...again.

    Sword & magic can work, but it needs to be adapted to work in an MMO instead of trying to use a carbon copy of how RDM was in FFI. XI's was pretty much a failure in and of itself, and is something I do not wish to see repeated.

    Below are two threadas that went into detail on that topic. I should probably bump them too.

    http://forum.square-enix.com/ffxiv/t...ack-line-class

    http://forum.square-enix.com/ffxiv/t...esign-Red-Mage!
    (0)
    Last edited by Duelle; 05-30-2012 at 05:29 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Duelle View Post
    Sword & magic can work, but it needs to be adapted to work in an MMO instead of trying to use a carbon copy of how RDM was in FFI. XI's was pretty much a failure in and of itself, and is something I do not wish to see repeated.
    *gasp*
    RDM was amazing, brilliant, wonderful, fun. The problem was not with the class, but the people who just wanted it to stand in the back and refresh.

    To call it a failure is a bit of an over-statement. TO say it could be made needed for more than just refresh/healing in a party situation would be fair. But not failure.
    (2)

  6. #6
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Asiaine View Post
    *gasp*
    RDM was amazing, brilliant, wonderful, fun. The problem was not with the class, but the people who just wanted it to stand in the back and refresh.

    To call it a failure is a bit of an over-statement. TO say it could be made needed for more than just refresh/healing in a party situation would be fair. But not failure.
    RDM did not do great dmg with there swords but in ffxiv they could make the combo system work like WS,Spell,WS and give them a pretty high DPS with WS and spell but still be a good buffer
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  7. #7
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Zenaku View Post
    RDM did not do great dmg with there swords but in ffxiv they could make the combo system work like WS,Spell,WS and give them a pretty high DPS with WS and spell but still be a good buffer
    *GASP*
    RDM/NIN with En-Thunder and Joyeuse + Sword (not even saying Kraken Club here).
    Solo-Skill Chain + Magic Burst o.o!

    Plus..plus.. Pulling with bow ^^b
    (0)

  8. #8
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Asiaine View Post
    RDM was amazing, brilliant, wonderful, fun. The problem was not with the class, but the people who just wanted it to stand in the back and refresh.
    The fact the job itself allowed for that kind of pigeonholing by design is why the job failed. You don't create a generalist, then give them buff abilities while leaving their DPS intact. All that does is invite groups to use that job solely as a buff-whore instead of a hybrid. That's largely why I want a melee class as the base for RDM; that way we don't run into that sort of situation again because the meat of the abilities will be melee abilities.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #9
    Quote Originally Posted by Asiaine View Post
    *gasp*
    RDM was amazing, brilliant, wonderful, fun. The problem was not with the class, but the people who just wanted it to stand in the back and refresh.

    To call it a failure is a bit of an over-statement. TO say it could be made needed for more than just refresh/healing in a party situation would be fair. But not failure.
    He's just one of the people that consider anything XI related a failure, you'll learn this very quick about people who play FFXIV. RDM was an amazing job, it was the only job for the good majority of XI's peak that can solo lesser NMs and a few of the gods. Best part is, for one to complain about people wanting a 'carbon copy', it was a carbon copy of older iterations of the job to begin with since while RDM could use a dagger/sword in older games, it's main power came from spell casting.

    Quote Originally Posted by Duelle View Post
    The fact the job itself allowed for that kind of pigeonholing by design is why the job failed.
    No job that can solo gods failed, especially back in 2004-2006 era.
    (0)

  10. #10
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Elexia View Post
    No job that can solo gods failed, especially back in 2004-2006 era.
    Right, because that had absolutely nothing to do with the fact that AI pathing was crap and bind/gravity were OP--oh wait, it did.

    Anywhere else AI pathing would have been fixed and Bind and Gravity would have seen complete redesigns or outright nerfs. Not everyone who played RDM cared about soloing gods, and I for one wanted it nerfed so that people like you wouldn't bring it up any time we asked for melee fixes and buffs. This goes back to my annoyance at Tanaka & Co. being hands-off when it came to a lot of things in XI.

    None of which will ever justify our being reduced to buff-botting in the content that mattered. Sword & Magic being reduced to "cure refresh haste" cycling was downright insulting.

    Quote Originally Posted by KoujiGeki View Post
    I guess soloing Gods makes it a failure.
    A job doing everything but what it was intended to do is a failure. A job that never lived up to concept between player dynamics, party dynamics and design of endgame is a failure. A job that was given a band-aid niche instead of a real set of fixes is a failure.

    This would have been no different than Reckoning Bomb in WoW being left in-game (instead of nerfed to non-existance) and the developers using it as an excuse for never buffing Paladin melee. It was asinine then and still is asinine now.

    PS: Another really good RDM suggestion, from the design thread, too!
    (3)
    Last edited by Duelle; 05-31-2012 at 11:22 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

Page 1 of 2 1 2 LastLast