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  1. #10
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Shurrikhan View Post
    Do you have a link to said blog? I'd love to see it!
    Here: http://lodestone.finalfantasyxiv.com...entry?e=336465

    It actually was an example based on how we could adjust FFXIII stagger system, role bonuses and all to the original FFXIV. I enjoy talking about game mechanics so the entire blog is about them lol...but this link is specific about FFXIII mechanics.

    The content adaptability entry i mention there is this one: http://lodestone.finalfantasyxiv.com...entry?e=314043 ...but this one isn't specific of FFXIII, actually talking about several FF games (FFXIII part is at very end).

    But if you prefer a tl;dr, i'd use a new discipline that can synchronize for chain bonus, with it being possible as a monster attribute (like in FFXIII, where each monster has it's chain bonus) or separating it into a character gauge so everyone synchronized would have their own.

    While as monster attribute the chain bonus would generate a mechanics very similar to FFXIII, with everyone having the same chain bonus value, by having them separated every player would have their own value, adding a strategic aspect to the usage (by everyone having their own i mean like having a TP gauge that is increased every time each party member "do his role", so the ravager would generate chain bonus to the commander gauge, to his own gauge, to sentinel gauge, etc. I find this way better because it would prevent that when the monster gets staggered it being staggered to all party members. With each player having its own chain gauge it would prevent the entire pt from getting access to staggered chain bonus at same time).
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    Last edited by Lienn; 05-27-2012 at 11:45 AM. Reason: adding an extra link and a tl;dr.