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  1. #71
    Player

    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    10
    Quote Originally Posted by Valmonte View Post
    What i wouldn't do to get Spirit Dart and Mage Weapon skills back it was a hell of a lot better than sitting there with my thumb up my ass waiting for mp to Regen.
    Use simple and easy to make Ethers and you have another problem solved. ^.~
    (0)

  2. #72
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Chozo4 View Post
    Use simple and easy to make Ethers and you have another problem solved. ^.~
    That recover barely the cost of one spell and have a cooldown...yeah...that's solving the problem...
    (1)

  3. #73
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Kiroh View Post
    I kind of agree with dark here. I miss Astral/Umbral on THM, I miss water element, I miss CNJ being about elements rather than Cure, Cure, Stone for magic evasion down so the THMs can burn it. I miss THM having enfeebling magic spells. I miss PGL being able to stack skill effects like Concussive Blow. I miss the speed bonus on Power Surge for Lancer.

    I dunno, in some weird way, even though the jobs have more defined "roles" somehow the skills seem less and less unique. There's one way to play each job/class and only that one way, no option for skills, no flexibility in combat. It's all turning into "If you want to beat X, the party setup is Y."
    that's what i am talking about actually.

    the old tank you had 5mil hate abilities it felt like and each tank played it a little different. now all tanks use the same abilities because that's all that's offered.

    cnj could play as a nuker or healer so it wasn't stuck into the single role of healer. with things like debuffs/buffs/heals/nukes/battle regimens each cnj you ran across played differently. now they are all just carbon copies of each other.

    thm could heal/nuke/dot/enfeeble and they weren't just casting either fire in a combo or thunder in a combo. the class took the choices and took them down to you play this class exactly this way.

    pug you had multiple different ways to build tp with pummel and it's combo base attack. the best thing pug did originally was it was a fantastic class to use with the incap that the game had and the battle regimens.

    mrd i do feel like has become much more fun to play than it was originally. to me it was just too slow originally, but i feel like the changes to it has made it a much more fun class to play now over what it was early in the game.

    lancer i feel has also improved over what it was originally. it was more fast pace originally, but i feel the abilities now have made it a much more viable class and more strategic and that i do like alot.

    archer i loved originally. it seems that it is almost the same speed as it was originally, but with the skill revamps i feel that it's abilities are lacking now compared to what it had at release.

    i just feel the class revamps didn't need to be as extreme as they were. i like the defining of the roles by the addition of jobs, but i feel like when they changed the classes the way they did it got rid of the good aspects of the armory system. the classes were meant to be jack of all trades and they have became a job without changing the names. to me the classes should have been toned down some, but not completely holed them into the exact same role that their advanced job was. the classes needed multiple ways to be played because they needed that second fall back to role to be able to allow for the second job per class(example thm with dot's and nukes).
    (2)


    http://crystalknights.guildwork.com/

  4. #74
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    I remember a time when you couldn't recover MP.
    (5)

  5. #75
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Kiroh View Post
    That recover barely the cost of one spell and have a cooldown...yeah...that's solving the problem...
    Then use elixir. You can farm them
    (1)

  6. #76
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Answa View Post
    I remember a time when you couldn't recover MP.
    Yeah, thank god that time only lasted like 2 months of the game's life and the game is now well over a year old and bringing this up is totally not a red herring to distract from a problem by browbeating people into feeling guilty because it was much worse for you back in the day like you're some kind of old man who lived through the German bombing raids of London during World War II....
    (1)

  7. #77
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Felis View Post
    Then use elixir. You can farm them
    Which have a 5 minute cooldown, which TOTALLY solves any and all problems related to mp foreverz.
    (1)

  8. #78
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Kiroh View Post
    Yeah, thank god that time only lasted like 2 months of the game's life and the game is now well over a year old and bringing this up is totally not a red herring to distract from a problem by browbeating people into feeling guilty because it was much worse for you back in the day like you're some kind of old man who lived through the German bombing raids of London during World War II....
    that's not mentioning that was back when even the big spells cost was below 100mp to use and there was multiple ways to recover mp back then. back then there was things like siphon mp that could just about completely recover your mp from empty to full. if you ever ran out of mp back in those days you were pretty pathetic honestly so there was no reason to need mp recovery.
    (0)


    http://crystalknights.guildwork.com/

  9. #79
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by darkstarpoet1 View Post
    that's not mentioning that was back when even the big spells cost was below 100mp to use and there was multiple ways to recover mp back then. back then there was things like siphon mp that could just about completely recover your mp from empty to full. if you ever ran out of mp back in those days you were pretty pathetic honestly so there was no reason to need mp recovery.
    Also, the 10 min recast MP recovery skills for both mage classes.
    (0)

  10. #80
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Kiroh View Post
    Also, the 10 min recast MP recovery skills for both mage classes.
    yeah. i also left off having stygian spikes that gave you mp everytime you were attacked physically.
    (0)


    http://crystalknights.guildwork.com/

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