Because there weren't clear optimal-paths pre ability reforms,As inflammatory as OP is, I agree with him on the point that there's no personal sense of job identity when everyone is a carbon copy. There is only one "build" per Job, and even if you're using the versatile yet inferior "Class" it's almost guaranteed that people are only using it because they want Protect, Cure, and Raise.
or, you know, in FFXI.
7UP!
You're confusing terms. Job identity and player identity have absolutely zero to do with each other.As inflammatory as OP is, I agree with him on the point that there's no personal sense of job identity when everyone is a carbon copy. There is only one "build" per Job, and even if you're using the versatile yet inferior "Class" it's almost guaranteed that people are only using it because they want Protect, Cure, and Raise.
I have to agree that everyone is the same, but thats kinda the point. Its a game, and every game functions the same for everyone, no exceptions. Now if we want to see diversity, we can read my job speculation guide and support it because there are 11 classes and 33 jobs in that guide which enough to make any player feel unique enough. Besides xi had what 20 jobs that everyone subbed the same shit on? Yeah real unique.As inflammatory as OP is, I agree with him on the point that there's no personal sense of job identity when everyone is a carbon copy. There is only one "build" per Job, and even if you're using the versatile yet inferior "Class" it's almost guaranteed that people are only using it because they want Protect, Cure, and Raise.
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I was so sad when I found out MNK/RDM didn't actually work. It's such a cool idea!
(Which I mean: There's a point to criticisms of the Armoury system post-reforms, optimal paths are actually pretty boring from a design or play standpoint, but people are ignoring a) that FFXI and FFXIV pre-reforms had the exact same problems, and b) that the Armoury system is by no means complete, there's a 1:1 class-job correspondence, and so on. There's a -lot- of room in possibility-space for them to play with in the future, and having I, II, III, and IV versions of abilities a la pre-reform was not actually interesting at all.)
7UP!
I agree! On WHM, I'm expected to just heal, heal, heal like every other WHM. Where's my diversity? I want light based magic so I can be a nuker WHM!
well in all honesty that's because yoshi realized most of the kids that play this game weren't intelligent enough to use the armory system so he had to take it back so that even the people with the lowest intelligence level could use it. that's why we wound up with every class and every job pretty much the exact same thing.As inflammatory as OP is, I agree with him on the point that there's no personal sense of job identity when everyone is a carbon copy. There is only one "build" per Job, and even if you're using the versatile yet inferior "Class" it's almost guaranteed that people are only using it because they want Protect, Cure, and Raise.
http://crystalknights.guildwork.com/
Stone, Stonera, Aero, Aeroga, Holy, Cleric Stance
I had people expect me to nuke for fights even though I was just expecting to sit an be the healer.
Maybe not too much light magic, but white mage is not a nuker, and if your nuking your not healing which means people are dying. (unless shits under control)
Now if youll turn your attention to my guide in the Conjurer section, youll notice a job called geomancer which would make conjurer a nuker/debuff.
Guys, you know what's pretty freaking adorable?
There's a momma thrasher whose eggs just hatched, and all day she's been flying back and forth between a tree and her nest on my roof feeding her chicks, and I know this because of the adorable chirping that goes on every so often.
Seriously, that's freaking adorable.
Oh wait, one of these threads...
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