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  1. #1
    Player
    Shika's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    298
    Character
    Ellana Trevelyan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    It would only be a huge exploit if the people not in the current area to the mob being fought gained SP from the kill, which they currently don't...and SE would not introduce this anyway (as in FFXI).
    (0)

  2. #2
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Shika View Post
    It would only be a huge exploit if the people not in the current area to the mob being fought gained SP from the kill, which they currently don't...and SE would not introduce this anyway (as in FFXI).
    Exactly my point. Maybe give a little more of radius, but not really remove it.
    (1)

  3. #3
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by yukikaze_yanagi View Post
    Exactly my point. Maybe give a little more of radius, but not really remove it.
    I mean more along the lines like: The PT leader is in Limsa, You are in Uldah, You should get SP for the kills you make while in Uldah. Currently you can't claim or get SP for that mob you just killed.

    Or lets say, you're in a 8 man PT. The PT LEADER warps out to go back to town for what ever reason.... You're whole PT comes to a complete stop because now the PT LEADER is too far away and you get 0 SP for every kill your PT makes.

    SP/EXP should only be granted if you are within a certain distance of the mob being fought. But you should be able to fight and be granted SP regardless of distance from a single PT member.
    (4)