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  1. #1
    Player
    kro's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Rachel Alucard
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Did some quick testing on the 5 star GC leves at Halatali. Every mob was level 52.

    With Rampage up, Steel Cyclone crit damage ranged from ~500-1000 against the same mob. What caused the difference?

    When only one mob was attacking me, Steel Cyclone did 500-600 damage. When I had 3+ mobs attacking me, Steel Cyclone did 800-1000 damage. Now take a look at the patch notes on Rampage:

    <Before>
    Increases your attack speed and power for each physical attack against you, and restores HP for each critical hit you land.
    <After>
    Increases your attack speed and parry rating for each physical attack against you, and restores HP for each critical hit you land.
    ・Effect now wears off at a faster rate.
    My guess is that the effect on Rampage decays so quickly that it can never be fully stacked when fighting only one mob. Thus, you will never get the full bonus damage to Steel Cyclone unless you are tanking multiple mobs.

    This is all just eyeballing of course. Wish I had some numbers pre-patch so that I could compare. If someone wants to do better testing, please feel free to do so.
    (3)

  2. #2
    Player
    Hoshikogi's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    129
    Character
    Hoshikogi Douatama
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by kro View Post
    Did some quick testing on the 5 star GC leves at Halatali. Every mob was level 52.

    With Rampage up, Steel Cyclone crit damage ranged from ~500-1000 against the same mob. What caused the difference?

    When only one mob was attacking me, Steel Cyclone did 500-600 damage. When I had 3+ mobs attacking me, Steel Cyclone did 800-1000 damage. Now take a look at the patch notes on Rampage:



    My guess is that the effect on Rampage decays so quickly that it can never be fully stacked when fighting only one mob. Thus, you will never get the full bonus damage to Steel Cyclone unless you are tanking multiple mobs.

    This is all just eyeballing of course. Wish I had some numbers pre-patch so that I could compare. If someone wants to do better testing, please feel free to do so.
    This is just speculation, but it appears as though PLD and WAR damage is almost equal now vs. a single target while tanking. Warrior has only one viable and spamable weaponskill (30 second recast) chain set while tanking while Paladin has two (both at 1 minute recast which can easily be alternated). Against a lv 52 monster in natalan Goring Blade provided ~550 points of damage while a full (or nearly full) Spirits within did ~750 damage (and phalanx can be spamable for ~280 damge ever 6 seconds for 250 tp with Divine Veil active). Please note that this information was gathered before this hotfix, so Goring blade may well do over 600+ damage against these foes.

    It seems SE has finally made war into the optimal AoE tank without overshadowing PLD capacity on single target bosses.
    (2)

  3. #3
    Player
    Mister-Wonderful's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Hoshikogi View Post
    This is just speculation, but it appears as though PLD and WAR damage is almost equal now vs. a single target while tanking. Warrior has only one viable and spamable weaponskill (30 second recast) chain set while tanking while Paladin has two (both at 1 minute recast which can easily be alternated). Against a lv 52 monster in natalan Goring Blade provided ~550 points of damage while a full (or nearly full) Spirits within did ~750 damage (and phalanx can be spamable for ~280 damge ever 6 seconds for 250 tp with Divine Veil active). Please note that this information was gathered before this hotfix, so Goring blade may well do over 600+ damage against these foes.

    It seems SE has finally made war into the optimal AoE tank without overshadowing PLD capacity on single target bosses.

    I can easily use all 3 combos on WAR on any boss. Not quite sure why the other 2 combos are not viable lol.
    (2)

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Masamune (Wutai)
    Posts
    178
    Quote Originally Posted by Mister-Wonderful View Post
    I can easily use all 3 combos on WAR on any boss. Not quite sure why the other 2 combos are not viable lol.
    This^^

    Rookies.

    Also - from the explanation of Rampage it doesn't enhance physical attack damage at all anymore. Only speed, and parry. rate.

    Bleeeh </3 the forums - bunch of trolls.
    (1)
    Last edited by Geo; 05-25-2012 at 12:43 AM.