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  1. #51
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Zumi View Post
    That doesn't address the not doing good damage issue. War with steel cyclone is the reason nobody will take Paladins on speed runs or anything they want to die fast.
    Need to wait and see what DMG steel cyclone does before addressing that.

    Quote Originally Posted by Square
    Physical area of effect attack damage has been reduced.
    This could mean that either it is reduced depending on how many mobs you're hitting with the AoE or that only the main target is inflicted with the full dmg and the ones hit around your AoE are significantly decreased. Thus balancing PLD's AoE hate vs WAR's AoE damage.

    Just 30 minutes til we know precisely how this all pans out.

    Edit: now that I think about it, Steel Cyclone doesn't have a main target and is just an AoE around yourself. So, really, it will be affected by all targets. The question is how little?
    (0)

  2. #52
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 100
    lets look at combos shall we. when you begin a combo with the start the next ability lights up making the combo. when you Block the war drum lights up making it a combo. And Flash is good when you use it with Sentienel. But War can do it to. And wars has steel cyclone and that ability that gives them more hate with there attacks. Giving War more. With another Aoe provoke thats only native to Paladins and shorter cooldowns it allow other DD to attack faster other than waitng for pld to build up the hate that War can build in 10 seconds.

    For instance Ifrit give me enough time to go through a cycle of my hate gains and enough time to get off Provoke and Flash off twice ifrit will no leave me at all no matter how hard the blm cast. The we let the War do it and with the old Cyclone combos us blms could attack a whole lot earlier than waiting on pld
    (0)
    Last edited by KoujiGeki; 05-24-2012 at 08:34 AM.

  3. #53
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by KoujiGeki View Post
    lets look at combos shall we. when you begin a combo with the start the next ability lights up making the combo.
    That's a reactive ability, like Haymaker and Feint. Combos are comprised of a weapon skill or spell that activates a bonus power in another weapon skill or spell, resulting in a purple focusing animation on the player when you trigger it and a bigger animation when you complete it.

    But then we're just arguing semantics.

    I will concede that skills such as Flash and Rampart need a smaller cooldown, something on the order of Flash being 20 or even 15 seconds on cooldown, and maybe with Rampart being on a 1 minute cooldown with it's defense duration lasting 45 or even 30 seconds.
    (1)

  4. #54
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Babydoll View Post
    PLD would be fine if they stopped making everything relying around aoe. Why don't we have normal dungeons and raids with single targets? Even a few at a time is okay..but everything in this game is aoe aoe aoe.
    Agreed 100%. This game is an AoE fest, that's what really screws over PLD (and MNK). They should make some encounters just a badass single enemy instead of a scrubby boss with a bunch of Captain Save a Mobs coming in to help him/her.
    (5)

  5. #55
    Player Kerwin's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    1,148
    Character
    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90
    Paladin simply needs a better AOE to challange Warrior's Steel cyclone.
    (1)

  6. #56
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    LOL I got 10 extra HP boost on PLD. Thanks SE! PLD is boss now. -_-

    GLA: 3294 then PLD: 3304 and that is with my gear on. are you kidding me?..
    (7)

  7. #57
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    See I told yall they are addressing the wrong issues :x
    (4)

  8. #58
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by AlphaDragoon View Post
    Agreed 100%. This game is an AoE fest, that's what really screws over PLD (and MNK). They should make some encounters just a badass single enemy instead of a scrubby boss with a bunch of Captain Save a Mobs coming in to help him/her.
    I think part of the problem is SE has had a long history of problems making single target mobs that aren't zergable and having to give them 1-shot moves in order to present a challenge. I think part of it could be remedied by presenting scale-able content based on the number of participants in the group. Less people could mean a reduction in monsters, mobs level, or a bonus to players based on the size of the party or having a more diverse group. I mean there's alot of ways to play around with this method and make it more friendly for jobs and smaller groups overall, but it seems they're pretty focused on a simple content structure.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  9. #59
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 100
    Quote Originally Posted by Zyph View Post
    That's a reactive ability, like Haymaker and Feint. Combos are comprised of a weapon skill or spell that activates a bonus power in another weapon skill or spell, resulting in a purple focusing animation on the player when you trigger it and a bigger animation when you complete it.

    But then we're just arguing semantics.

    I will concede that skills such as Flash and Rampart need a smaller cooldown, something on the order of Flash being 20 or even 15 seconds on cooldown, and maybe with Rampart being on a 1 minute cooldown with it's defense duration lasting 45 or even 30 seconds.
    im sorry for calling you a moron it was rude and uncalled for i hadnt eaten yet and was in a bad mood. i apologize
    (2)

  10. #60
    Player
    Hoshikogi's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    129
    Character
    Hoshikogi Douatama
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Paladin can finally block while casting magic (a defensive mechanic that was removed after the block ability action ceased to exist); this re-addition to the blocking mechanics is a blessing. Also, using Divine Veil now provides you with a 100% cast success chance for the entire 20 seconds of it's duration.

    I failed to see this mentioned again in this post and considered it an important mechanic worth mentioning.
    (3)
    Last edited by Hoshikogi; 05-24-2012 at 11:33 AM.

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