PLD would be fine if they stopped making everything relying around aoe. Why don't we have normal dungeons and raids with single targets? Even a few at a time is okay..but everything in this game is aoe aoe aoe.



PLD would be fine if they stopped making everything relying around aoe. Why don't we have normal dungeons and raids with single targets? Even a few at a time is okay..but everything in this game is aoe aoe aoe.



WAR AoE hate management is in question now that Collusion and Whirlwind have been changed, and I've already said I'm in support of a cooldown reduction.
Physical Defense reduction would be awesome if it was added to Flash, IMO. It would also be nice if the AoE Regen Effect of Divine Veil created a hate boost for the PLD on all targets he has hate registered to as well, depending on how many targets receive the effect.
Again, I'm not against more buffs for PLD. I just don't think the idea of "Pld needs AoE" damage is the sole answer, even though I too want frigging sword parries with shield.



The problem is like what viion stated in their previous post.So forgive my ignorance, having only played GLA/PLD up to 33. But why, exactly, is it the case that PLDs have such a hard time keeping hate with Flash? It has the exact same cooldown as Steel Cyclone, no TP cost to muck things up, and has the nice perk of Blind on top. MRD/WAR has Whirlwind on a 1.33 minute timer so another burst of hate once every 4th 30s cycle. Meanwhile, GLA/PLD has Rampart, Sentinel, and War Drum (War Drum alone should be enough to put GLA/PLD back in the mix with a mere 1 minute cooldown). Flash's and War Drum's enmity would have to be absolutely abysmal to not come out on top, given that.
So could someone explain to me why this is such a big problem?
Why take a PLD when the game revolves (for some odd reason) around aoe when a WAR can not only keep hate on all the mobs but also aoe damage them quickly as well. PLD have no aoe damage...they have aoe hate abilities yes but when war has both...meh
simply, the war aoe allows them to lead a group, which should be the pld role...


Amazing that we've established something:The problem is like what viion stated in their previous post.
Why take a PLD when the game revolves (for some odd reason) around aoe when a WAR can not only keep hate on all the mobs but also aoe damage them quickly as well. PLD have no aoe damage...they have aoe hate abilities yes but when war has both...meh
Tanks need aoe. No the game is not going to change to suit paladin thus paladin has to change to suit the game.
Also one enemy at the time is some kind of dated concept because players should get action not hound one mob at time.
Was I answering damage? I don't think I was addressing anything regarding damage. On bosses like Batraal (read: single targets), I deal a good amount of damage just by myself.



And? You were talking about the blocking combo. Or did I read your post more thoroughly than you wanted me to, Mr. "Padadin." If you're playing smart there's no reason you should be losing hate on all the mobs to the point where you can't trigger it. You also have Rampart for real emergencies, yes it's a long cooldown, but an AoE flash every 30 seconds (the same recast timer as Steel Cyclone) is more than enough to hold hate. War Drum is not to be spammed when it's up, if you've having trouble holding hate, tell your BLM to cool his jets, just like a WAR would.
Last edited by Zyph; 05-24-2012 at 08:24 AM.
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