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  1. #21
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by KoujiGeki View Post
    «Gladiator»

    Riot Blade
    Physical attacks will deal more damage.
    Goring Blade
    Recast time will be reduced from 80 to 60 seconds.
    Physical attacks will deal more damage.


    «Paladin»

    Invincible
    Effect will be changed from “Renders you impervious to physical attacks” to “Renders you impervious to most attacks.”

    really? thats all? No def increase? no shorter recast? no bigger hp pool? nothing? What good is Invincible. when it comes off the mob is still gonna hand you ass right to you! and Imperious to most attack? well if it also block magic now then fine. But still thats every 15 min. and still useless against any boss.
    There was this too
    When changing from Gladiator to Paladin, instead of HP being reduced, INT will now be reduced.
    Still no aoe damage skills which PLD needs a lot.
    (0)

  2. #22
    Player
    stanleyyoung's Avatar
    Join Date
    Apr 2012
    Location
    ul dah
    Posts
    217
    Character
    Stanley Young
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Daku_Naito View Post
    Yeah PLDs didn't get anything. As far as DRG, they got some stuff, but it seems just a little bit more accuracy and a different way to use Power Surge. I'm actually not sure why Monk got buffed. And it seems they nerfed war in some aspects, but buffed in others.
    i do like how drg gets boost in accuracy, before it was bullshit how our ws had low acc, that just adds more fuel to the fire that the party doesn't need a drg when war and blm are prime. drg is looked at as an underdog and missing ws doesn't help drg cause. its nice to see drg to maybe make a comeback!
    (0)

  3. #23
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 100
    not god enough. looks like pld is dead. War can still tank better simply beacuse its higher hp. Armor and Def dont mean crap against endgame mobs cause of Dlvl.
    (5)

  4. #24
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Zumi View Post


    Still no aoe damage skills which PLD needs a lot.
    I was hoping they would give paladins the ability to parry while holding a shield, which would allow them to use overpower and foresight.
    (3)

  5. #25
    Player
    stanleyyoung's Avatar
    Join Date
    Apr 2012
    Location
    ul dah
    Posts
    217
    Character
    Stanley Young
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by AceofRains View Post
    I was hoping they would give paladins the ability to parry while holding a shield, which would allow them to use overpower and foresight.
    yeah that would be very nice and the change to cover were you dont need af for the mp regen effect would be very welcomed!
    (2)

  6. #26
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    I will wait and actually listen to the opinions of In-Game Paladins post patch, and watch their performance personally before commenting on the level of butthurt I see here.

    I'm of the opinion that AoE Damage is irrelevant compared to AoE hate management for Paladin. So long as they solidify it better and have higher overall damage reduction, then they're good. When Murader's lose hate, especially on group activities, it can cause a bit of death and loss. PLDs should ideally have better hate control.

    It's that later part that casts me into doubt. I'm in agreement that PLD should have lower timers to help on all fronts. But I'll wait and see what these adjustments do.
    (9)

  7. #27
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by stanleyyoung View Post
    im also dissapointed that gla/pld got no boost/change to cover and outmanueaver. Those two are key to gla/pld success in tanking well and keeping other safe. but i rather get some boost in dmg then nothing.
    Really it's probably not even a real boost to damage considering other DD's got a boost as well, it will probably be just enough to make hate manageable over other DD's who got a boost. I just hope I'm seriously wrong and the boost to PLD is very significant vs. the boost other jobs got.

    Quote Originally Posted by KoujiGeki View Post
    not good enough. looks like pld is dead. War can still tank better simply beacuse its higher hp. Armor and Def dont mean crap against endgame mobs cause of Dlvl.
    Aye, really the parry boost on Rampage will probably do more for WAR's damage mitigation than the defense/attack, so it doesn't really give us a leg up over WAR anymore than we already do.
    (2)
    Last edited by SwordCoheir; 05-24-2012 at 06:59 AM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  8. #28
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 100
    I play pld the more frequent block was a great walk in the right direction. But The long recast for all the Blocking combos are whats hurting now. As for hate gain give padadin it own aoe provoke so itll have both Flash and that its own aoe to help with large groups. But War having TOWERING hp over pld is what makes War better. like fighting CC warrior can survive its aoe ws were as a pld with most likly be one shotted. Oh tell Pld to wear pld gear War can wear the same exact thing and survive even better.
    (0)

  9. #29
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Hyrist View Post
    I will wait and actually listen to the opinions of In-Game Paladins post patch, and watch their performance personally before commenting on the level of butthurt I see here.

    I'm of the opinion that AoE Damage is irrelevant compared to AoE hate management for Paladin. So long as they solidify it better and have higher overall damage reduction, then they're good. When Murader's lose hate, especially on group activities, it can cause a bit of death and loss. PLDs should ideally have better hate control.

    It's that later part that casts me into doubt. I'm in agreement that PLD should have lower timers to help on all fronts. But I'll wait and see what these adjustments do.
    The lack of AoE damage is the reason Paladins won't be taken for speed runs.
    (0)

  10. #30
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    What if they added a chance at DEF down with Flash lol, since it's an AOE rather then giving PLD an damage AOE this would allow them to help other DD's fight the group of mobs in the area by reducing their defense. Or maybe have Flash grant greater enmity based on the amount of mobs inflicted by it, so if it's 5 mobs it'll be twice as potent and if it's 10 mobs it'll be three times as potent.
    (1)

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