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  1. #1
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    It would be a fun thing to add, however on the drunk talk things, I rarely fail to understand someone when there drunk, so it could be hard to implement drunk talk in chat, having to go through an algorithm to change it, so its understandable but garbled it will take alot of time.
    (0)

  2. #2
    Player
    Mushy's Avatar
    Join Date
    May 2011
    Location
    Ul'Duh
    Posts
    632
    Character
    Mushy Tailspin
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Delsus View Post
    It would be a fun thing to add, however on the drunk talk things, I rarely fail to understand someone when there drunk, so it could be hard to implement drunk talk in chat, having to go through an algorithm to change it, so its understandable but garbled it will take alot of time.
    world of warcraft did it well, and from what I remember it got worse if you kept drinking. from a few *hic*s to 'what the hell is that guy talking about'
    (1)
    MAGIC MUSHY ROOMS

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Mushy View Post
    world of warcraft did it well, and from what I remember it got worse if you kept drinking. from a few *hic*s to 'what the hell is that guy talking about'
    Yeah. The game added speech parts to anything you were saying in /say, /guild and /party. Things like "This is sensational!" turned into "thish ish shenshational! *hic*".

    Then you have events like Brewfest, where you HAD to be drunk in order to complete some of the activities (seeing pink elekks, wolpeltinger).
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)