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  1. #1
    Player
    Fear's Avatar
    Join Date
    Aug 2011
    Location
    Ul`Dah
    Posts
    821
    Character
    Fear Vivi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Psion View Post
    Puppetmaster (with h2h combat please ;-; ) + FFXII gambit system for the automaton.
    So what you want is a bot basicly?
    (0)

  2. #2
    Player
    Psion's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    188
    Character
    Psion Crystallis
    World
    Behemoth
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Fear View Post
    So what you want is a bot basicly?
    Pretty much. better an pet you know exactly what it's going to do, than the 3 years of automaton casting status cure over cure crap that killed puppetmasters for years. Or the aspir at 50% despite a mob being darkness based (75% if you had optic fiber equipped!) despite not needing aspir at all. Or... well, lots of things like that. gambit system got a lot of hate because you could use gambits on your entire party, yourself included, but it was pure genius for making your npc buddies do exactly what you wanted them to do.

    A gambit system for any pet jobs that come in this game would go a long ways toward fixing issues with pet AI before it starts... and perhaps offer opportunities for crafters to make gil, if gambits are crafted, similar to how some attachments were in FFXI.
    (2)

  3. #3
    Player
    Fear's Avatar
    Join Date
    Aug 2011
    Location
    Ul`Dah
    Posts
    821
    Character
    Fear Vivi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Psion View Post
    Pretty much. better an pet you know exactly what it's going to do, than the 3 years of automaton casting status cure over cure crap that killed puppetmasters for years. Or the aspir at 50% despite a mob being darkness based (75% if you had optic fiber equipped!) despite not needing aspir at all. Or... well, lots of things like that. gambit system got a lot of hate because you could use gambits on your entire party, yourself included, but it was pure genius for making your npc buddies do exactly what you wanted them to do.

    A gambit system for any pet jobs that come in this game would go a long ways toward fixing issues with pet AI before it starts... and perhaps offer opportunities for crafters to make gil, if gambits are crafted, similar to how some attachments were in FFXI.
    Gambits for NPC's (such as BST pets, Summons, Chocobos) I think is fine ONLY if you can set 1-4 things max, too much and it'll take the interaction away from the main job.

    Gambits for players though, HELL NO!
    (0)