Which would it be? How would you adapt it?
FF9 Gear abilities or FF8 Junction system for me, though either one would be pretty different through adaptation.
[This is just for purposes of polling and fun.]
Which would it be? How would you adapt it?
FF9 Gear abilities or FF8 Junction system for me, though either one would be pretty different through adaptation.
[This is just for purposes of polling and fun.]
God no to both in an MMO, the one system I would like to adopt would be Blue Magic from FFXI but with current limits of 15 abilities and the way they're learned this can't be done.
You only assume this because of what we have right now. The classes in XI evolved there was no class that worked like BLU til Blue came out lol so it's a bit to much to assume that we won't get BLU because of this.
As for the FF9 concept I think that could work into an mmo if it was a means to obtain custom abilities from rare pieces of gear like the primal weapons. As it stands now we have 3 Primal weapons to choose one but one will always be better then the other, it's hard to say they serve situational purposes atm however, if they adapted spiritbonding into an ability gaining concept then those very weapons could be a way to increase class customization.
The FF8 concept on the otherhand would be to difficult to balance out there are just to many variables to consider and the chances of overpowering are extremely high. At least with the FF9 system you can cut it down to granting such an ability to rare weapons and armor so that rather then have pieces of gear that are a flavor of the month, you have pieces of gear which while they are strong also give you the chance to learn new skills or passive traits for your class.
FFXII.
Because it was practically an MMO in single player.
Gambit system battles <Yes, please>
Yep.
The Gambit system also allows for auto-leveling tactics where the player can leave the party leveling and gaining EXP without having to as much as touch the controller.
Negalmuur in Stilshrine of Miriam is a famous auto-level spot: it will frequently summon Ghasts and by correctly setting up the party's gambits it is possible to create an infinite loop, which allows the game to be left playing while the party continues to gain experience.
I thought the sphere grid was a really good character building tool. The licence board was kinda cool too, but had more limitations than the sphere grid imo. I think the sphere grid could work in an MMO. It would just have to be really huge.
I forgot, was Sphere Grid the ability system in X or XIII? If it's the one in XIII, then yes, I was thinking the same thing.
If it's the one in X, then I'm not for sure. It's been so long since I've played X, I don't even remember how it works. O.O
Rise Against - TorchesThe angels dance like feathers float, they're here to see and to be seen,
The clock strikes two, the music slows and each one slowly dons their wings,
Once outside they all pair off and hand in hand they leave
But I'm still waiting, yeah, and I'm still waiting
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