Results 1 to 10 of 30

Hybrid View

  1. #1
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    What you, unless I'm mistaken, describe is the battle regimen system, someone would:
    Open/Start a regimen
    Add a skill/spell
    then others, who wanted to, would add their skills/spells
    Person who initiated would then execute

    Order mattered for the sake of achieving different effects, and different skills/spells in different orders achieved different effects. There was a time limit imposed on adding commands to the regimen queue so you couldn't just leave it open from the start of a fight and use it when ever. It had the potential to be a great system. Sadly the execution of regimens didn't work right, there was no AA, and once you started/added to the regimen you were unable to act until it was executed. It failed ...

    In the longer fights where damage mounts mages couldn't add spells because it stopped them from healing, it slowed DPS with melee just standing still, tanks couldn't get involved because they needed to spam skills to hold hate.

    Assuming they "fix" those things and return it in 2.0, which has been mentioned in a few places, by the dev notes. It still has the potential, as long as it doesn't lock us out of being able to act in other ways, and now with AA it wouldn't completely ruin DPS anymore.
    (0)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
    Linkshell: http://sd-is.guildwork.com
    Rig: https://www.dropbox.com/sc/jv56yukhpi7413q/gQTzd-DS9y
    FX-8150 @4.1GHz; 8Gigs ripjaws @1600; OCZ Vertex 3 128GB SSD; WDC 1TB HDD;
    XFX Radeon HD 7970;

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,852
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Enfarious View Post
    What you, unless I'm mistaken, describe is the battle regimen system

    Sadly the execution of regimens didn't work right, there was no AA, and once you started/added to the regimen you were unable to act until it was executed.
    Then this is not a battle regimen system, as I never meant for it to be. I just said I wouldn't make dependency locks. At no point will you be forced to wait.

    Edit: if I were to implement anything that I'd call a Battle Regimens system, it'd be different in niche. It'd kind of be like cross-talents with a certain other member of your team, that's quickly and easily set up, but with potentially great depth for their use. Something like "Shatter lines" that causes Ice to shatter for particle damage with relatively little melted when a single count of heat is added by Lightning.

    More on edit when I get back.
    (0)
    Last edited by Shurrikhan; 05-21-2012 at 10:15 AM.