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  1. #541
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    On the open world HNM thing, they could put in place some of the old claim rules like claimers only being able to attack it - just for HNM (keep normal mobs as they are).

    The current claim system would make HNMs too easy to steal, if you can attack them you just get hate and run them to the edge of their leashed area and they go yellow again when the AI makes them return to their territory.

    If HNMs do get put in they should have no leash and wander entire zones!
    (2)

  2. #542
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by MeeYow View Post
    On the open world HNM thing, they could put in place some of the old claim rules like claimers only being able to attack it - just for HNM (keep normal mobs as they are).

    The current claim system would make HNMs too easy to steal, if you can attack them you just get hate and run them to the edge of their leashed area and they go yellow again when the AI makes them return to their territory.

    If HNMs do get put in they should have no leash and wander entire zones!
    The best way to implement an open world HNM is having no such thing as claiming! Rewards are evenly split based on how much people contributed.
    Of course, after a certain number of idiots- i mean- campers- I mean- people who want to help is reached the diluted rewards are totally not worth it any longer, this way people stop trying to camp

    (i'm being full of hate here because I hate spawn campers)
    (1)

  3. #543
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    This ain't the thread to be discussing HNM pops and claims but, I'll give my opinion on it: Think about Absolute Virtue from sea, Bahamut, or Pandemonium Warden, and Kirin. I think they should make it so we have to kill lesser NM's and get their key-items, and then pop the boss HNM when you gather all the key-items. When you pop the HNM the key-items will disappear so you'll have to farm the key-items again.

    This method is a legit way that doesn't involve hours of idle camping. trigger pop ftw
    (1)

  4. #544
    Player
    MoonKeeperr's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    190
    Character
    Drathir Lani
    World
    Siren
    Main Class
    Pugilist Lv 90
    look its Nidhogg everyone lol
    (0)
    Let my Fishing people go! At least make fishing a second class one for boring and other for hardcore Fishers!

  5. #545
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Corrderio View Post
    I really wouldn't say putting them in instances is a bad thing. They just need to do something about drops where they don't suck.
    For fear this is totally off topic, I will keep this short. I Play MMO's to be part of a community, and an organic social experience in a virtual world. Constantly seperating that community in a way that allows for only small interactions with low numbers of people in a contained enviroment is (in my opinion) completely counter intuitive to the genre. I can't get the camping or safari experience I am looking for by going to the zoo, no matter how pretty and awesome they make the zoo look.

    If I want instanced combat and questing I will go play Star Wars or Diablo 3.
    (2)

  6. #546
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by MoonKeeperr View Post
    look its Nidhogg everyone lol
    Hrm! I do not bed on that being Nidhogg at all. Reason being is that it's yellow!
    Might seem senseless but, yellow really brings about a feeling that it's elemental, same with blue and red enemies WILL make it look like it's ice or fire elemental! And given what i've seen of the Dragoon storyline (all of it) i'm a man that blieves that Nidhogg will be non-elemental. Or at the very, very minimum fire affinity.
    (0)

  7. #547
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50


    equals...

    MH Plesioth
    (0)

  8. #548
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    [ Theorycraft ]

    Each concept art is revealing one of several major NM's which represent one of four very different categories of Boss battles known in previous titles.

    English - Yellow Dragon - Elemental Dragonkin [All]
    Japanese - Behemoth - Overpowered Open World Bosses [All]
    French - Ultima Weapon - Weapons [FFVII-FFXIII]
    German - Axbeak? - Unknown

    [ /Theorycraft ]
    (1)

  9. #549
    Player
    MrKupo's Avatar
    Join Date
    Jul 2011
    Posts
    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    What about an Open World Boss that REQUIRES several parties to take down? All participating parties get a chance at a drop. If the mob survives, no one gets any chance at a drop. So rather than people trying to "claim" the HNM, it would be several parties organizing to defeat a boss that would be undefeatable by a single greedy party. This will also promote the idea of the more the merrier. So if you want a chance at a drop, join a participating party.

    I've seen this implemented in f2p MMOs before to much success and they are fun as hell.

    Those were world bosses that were scheduled to appear at certain times once a week. Everyone would get a message on screen (this could be done via npc linkshell amirite?) an hour and half an hour before the boss spawns. People can head to the spawn location and party up/prepare. All who participated had a chance to a drop. What made it even better was how fast the boss mowed down everyone. It literally required 50+ people to take down one of them.
    (1)

    When all else fails, Heck the Bed.

  10. #550
    Player
    Fear's Avatar
    Join Date
    Aug 2011
    Location
    Ul`Dah
    Posts
    821
    Character
    Fear Vivi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Altanas View Post
    Bayohne, if its the weekend, you must be alone in the office. Upload some pics of what Ishguard looks like on the inside ^^;

    We won't tell anyone ;-x

    Promise

    xxx
    The last time I asked for secrets I got led down the snurble hole
    (5)

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