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Thread: Why not this.

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  1. #26
    Made perfect sense.

    -Introduce higher lockout timers on end-game content (yes yes, casuals will bitch blah blah.)
    -Garuda having 100% drop rate on it's 'currency' is a right step in terms of primal fights since if you beat it you'll be making progress regardless of not getting a weapon.
    -Introduce a currency/exchange point system like Assault/Einherjar/Nyzul.

    That's the gist of it. Even WoW has higher refresh timers on content, people complain about low drop rates yet ignore the fact you can live in dungeons in this game and they logically can't give you the gear at a high % drop.
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    Last edited by Qeepel; 05-19-2012 at 03:05 AM.