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  1. #1
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by AceofRains View Post
    These midigation controls should NOT be seperate.
    You can't tell me that I cant parry someones attack WHILE holding a shield AND even have a chance to evade.
    Its completely possible to do all of that realisitcly, and dont tell me you cant, because a human can lift a 2000lbs boulder; crazier shit has happened.
    Realistically, yeah you can do it. It's for the sake of balance I believe. Each of the tank classes (gonna throw PGL in there as an example anyway, you can tank for like 3 seconds) has two damage mitigation moves.

    PLD = Block and Evade
    WAR = Parry and Evade
    MNK = Evade and Parry

    To me at least, this makes sense. If Paladin has access to all three, it would throw of the balance. I think what they should do is making blocking actually matter. I would also be okay with Block and Parry instead of Evade.
    (0)

  2. #2
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Arcell View Post
    Realistically, yeah you can do it. It's for the sake of balance I believe. Each of the tank classes (gonna throw PGL in there as an example anyway, you can tank for like 3 seconds) has two damage mitigation moves.

    PLD = Block and Evade
    WAR = Parry and Evade
    MNK = Evade and Parry

    To me at least, this makes sense. If Paladin has access to all three, it would throw of the balance. I think what they should do is making blocking actually matter. I would also be okay with Block and Parry instead of Evade.
    True my good man, but WAR and MNK also stand as the highest potential DPS's as well. PLD often isn't considered a DPS even in the slightest sense, and since it's main focus is tanking having the ability to parry would give them at least a significant leg up in the defensive department over other jobs, course that depends how well the shield adjustment in 1.22b is. I think when they initially redesigned shields in 1.19 (or was it 1.20) they were originally hoping they would come out on par with parry damage negation, or at least block far more often to make up for the difference. Of course, what looks good on paper doesn't always pan out in application and Shields as we all know failed miserably.

    Anyways, the way things are looking with Shields if they make shields work like a boss in 1.22b, I might care less if we regained the ability to parry or not (though it would be welcomed none the less.)
    (3)

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