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  1. #1
    Player
    Hippo's Avatar
    Join Date
    Mar 2011
    Posts
    240
    Character
    Miru Miru
    World
    Gungnir
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Asiaine View Post
    I think the part of the problem may be we have two very different types of adventurers here... Those who enjoyed the traditional pre-sea ways of FFXI and are looking for similiar expereinces. And those who are WoWy people and are looking for the same experiences.

    And both of those are diametrically opposed approaches.

    Coupled with the instant-gratification-world we now live in, its very hard to come up with a solution that makes everyone happy. Except perhaps having two games. FFXIV-Wow and FFXIV-XI-2 ^.^;

    Personally I would hope they would have two types of worlds:
    World A -- FFXIV in hard Mode
    World B -- FFXIV in easy Mode

    You choose which you want to go, and all content is scaled accordingly. In easy mode, you can get 7/7 Iffy weapons after 20 fights. In hard mode, same as it is now ^.^;
    if hard mode just means an abyssmally low drop rate, then nobody will choose hard mode
    (3)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Hippo View Post
    if hard mode just means an abyssmally low drop rate, then nobody will choose hard mode
    Correct. Drop rates and difficulty don't have anything to do with each other.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Hippo View Post
    if hard mode just means an abyssmally low drop rate, then nobody will choose hard mode
    I'll be in Hard Mode.

    Quieter and no false expectations.

    I'll also have cookiees.
    (1)