Quote Originally Posted by TerahValeth View Post
And so we should punish players that don't abuse exploits and/or class stacking since it will likely take them longer to complete the content the first time, cause once they finally do, the boss at the end of the dungeon isn't Miser's Mistress, it's the RNG, and there is NO strategy for beating him. My ls (the one Sol is in) was first on our server to clear Aurum Vale, we never stacked MNKs, our first 5 chest speedrun was with PLD WAR MNK DRG BRD WHM WHM BLM (every job is represented at least once). But when we complete content as it was intended 400+ times (w/ 300+ speedruns), the content goes stale really fast, I enjoyed the dungeon the first 200 times, but after that I felt betrayed. I personally don't have a SINGLE piece of DL (and I showed up for 99% of our runs - it was not out of lack of attendance), our ls hasn't seen a SINGLE body drop, not once. So yes, we want content that rewards skill rather than luck, that doesn't need to be beaten to death to see results. With that system in place, who can blame people for wanting to take the easy way out.
I really dont consider it a punishment because I don't punish myself into running something hundreds of times. You know what I did to get my Ifrit weapons? Did Ifrit about 2-5 times a day, depending on how fun the party was. Within 3 days (so 15 runs max) I had the 2 weapons I wanted, an ifrit weapon i didnt want, and a handful of totems. Luck? Absolutely. Was it fun? Absolutely. Punishing? Absolutely not. The fault lies with players approaching luck-based systems the wrong way. By wrong I, of course, mean the most punishing, masochistic, and ineffective way possible. Trust me when I say, you *never* want to prove low odds true. Ever. And low odds will prove true the more attempts you make over a given amount of time. If you spread em out, you might be able to beat the odds with much less pain. If you run it a few times and get nothin, just stop for the day. It may sound superstitious but trust me when i say its not worth it. In any game of odds, luck can be very streaky. Don't ask me why, but its true. If you're on a hot streak, you can't miss. If you're on a bad streak, you will fail no matter how many times you try. This happens in real life and in rng. Why it happens no one will ever know. Is there a lady luck? Who the hell knows. All I know is you have to set limits on things or you will kill yourself.

I do believe that there needs to be variety though. Like I said before, the whole luck thing isnt for everyone. It requires a lot of patience, discipline, and of course luck. Its mental torture for some folks so there needs to be guaranteed reward based content as well. For whatever reason SE hasn't gotten around to it, probably due to having trouble balancing content difficulty. I'm all for other options though, but the luck thing is only punishing if ppl do it wrong. As it stands, just about everyone does it wrong except for the few who understand how to do it right.