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  1. #1
    Player
    Darte's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    137
    Character
    Dart Erhardt
    World
    Exodus
    Main Class
    Thaumaturge Lv 60
    Personally, I would rather progress towards 100 tokens as opposed to a single random % drop.

  2. #2
    Player
    Nullie's Avatar
    Join Date
    Oct 2011
    Posts
    244
    Character
    Ishiene Phye
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Darte View Post
    Personally, I would rather progress towards 100 tokens as opposed to a single random % drop.
    This is what I am for and I even said exactly 100 tokens to my shell as well, but keep the same % drop rate and the people who spam can be rewarded with tokens that can be exchanged for a piece. I wouldn't want to do 100 runs and not have anything for all that. I know we are at close to 200 speed runs and still not a single body drop. We alternate CC and AV so this is quite a let down from us. Especially after another shell who just barely starts winning the runs already has 2-3 body drops.

    At least by now we could have exchanged for something already.
    (0)

  3. #3
    Player
    UmJammerSully's Avatar
    Join Date
    May 2011
    Posts
    250
    Character
    Bam Sully
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I would honestly prefer it if they tokenize more events in the game than continue with this really annoying super low drop-rate stuff. There is no reason for militia gear to be yet another random drop at the end of hamlet, items purchasable with currency won from doing hamlet would be a hell of a lot more ideal IMO.

    You score 18,292 in hamlet, well done, here's 182 'militia tokens'. With 2,000 tokens you can purchase the Militia Belt, with 4,000 tokens you can purchase the Militia Subligar... etc.
    (10)
    Last edited by UmJammerSully; 05-14-2012 at 05:03 AM.

  4. #4
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by UmJammerSully View Post
    I would honestly prefer it if they tokenize more events in the game than continue with this really annoying super low drop-rate stuff. There is no reason for militia gear to be yet another random drop at the end of hamlet, items purchasable with currency won from doing hamlet would be a hell of a lot more ideal IMO.

    You score 18,292 in hamlet, well done, here's 182 'militia tokens'. With 2,000 tokens you can purchase the Militia Belt, with 4,000 tokens you can purchase the Militia Subligar... etc.
    ^ This and i agree with everything the OP said. I'm sick of RNG and its annoying one thing i found funny in XI upgrading a relic shield was less of a hassle than anything else in that game cause every time i did dyna i knew i was getting closer and closer. I would like to see token system implemented for a lot of things. If the ex darklight raider was like hey i will give you an Darklight _____ for 100 tokens id be cool with that even if it meant having to do the raid 100 times.
    (3)

  5. #5
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by UmJammerSully View Post
    I would honestly prefer it if they tokenize more events in the game than continue with this really annoying super low drop-rate stuff. There is no reason for militia gear to be yet another random drop at the end of hamlet, items purchasable with currency won from doing hamlet would be a hell of a lot more ideal IMO.

    You score 18,292 in hamlet, well done, here's 182 'militia tokens'. With 2,000 tokens you can purchase the Militia Belt, with 4,000 tokens you can purchase the Militia Subligar... etc.
    Precisely what I wanted, but alas here we are.
    (2)

  6. #6
    Player
    Kaizlu's Avatar
    Join Date
    Jun 2011
    Posts
    472
    Character
    Schneizel Alstreim
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    Yup, I agree 100% with the OP.

    When DH and Ifrit were released I was on the "low droprates, short cooldown" camp. But then after more content was released I just lost hope. My personal example is with Ifrit. I'm 7/7 right now with 50-75 wins, so it wasn't that bad - but there was a guy on my ls who did around 200+ and only got to 4/7. Not only did he spend more time fighting Ifrit, he also has/had really good gear and is a skilled player. And yet, I was rewarded better with my crappy gear, and so-so performance. There's something wrong there.

    That's why I haven't really bothered to spam Moogle. And while I haven't cleared CC , AV or Garuda (completed the quests for CC and AV and haven't tried lv50 Garuda) I know that even if I do my best (gear and skill) there's only a really small chance at getting something in the end. So, why do it?

    I think we all know these drop rates are here to prolong content, and we can live with it because 2.0 is coming and such. But once 2.0 I don't think everyone will be so tolerant, at least I won't be.
    (7)

  7. #7
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Ppl need to get it in their head that spamming shit does not produce faster results. Roll the dice a few times a day, or a week, and move on. Rolling it 30 times in one day doesnt help you at all. You will lose more than youll win due to the low probability. Spamming it works against you.

    Spamming only helps when the edge is in your favor, or theres a predetermined outcome (like garuda). If none of these are true it is wiser to avoid spamming and just hope you get lucky.
    (3)

  8. #8
    Player
    Kaizlu's Avatar
    Join Date
    Jun 2011
    Posts
    472
    Character
    Schneizel Alstreim
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Lux_Rayna View Post
    Ppl need to get it in their head that spamming shit does not produce faster results. Roll the dice a few times a day, or a week, and move on. Rolling it 30 times in one day doesnt help you at all. You will lose more than youll win due to the low probability. Spamming it works against you.

    Spamming only helps when the edge is in your favor, or theres a predetermined outcome (like garuda). If none of these are true it is wiser to avoid spamming and just hope you get lucky.
    So, just leave it as it is?

    Wouldn't it be better to have really hard content and reward those that beat it because it took skill, planning, etc...?

    I actually like the idea of not having lockouts, since the content is "always ready" - but sadly that comes with horrible drop rates (which most of the replies here don't like)
    (2)
    Last edited by Kaizlu; 05-14-2012 at 05:24 AM. Reason: Horrible grammar

  9. #9
    Player
    Kowen's Avatar
    Join Date
    Mar 2011
    Posts
    227
    Character
    Kowen Blueblood
    World
    Hyperion
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Lux_Rayna View Post
    Ppl need to get it in their head that spamming shit does not produce faster results. Roll the dice a few times a day, or a week, and move on. Rolling it 30 times in one day doesnt help you at all. You will lose more than youll win due to the low probability. Spamming it works against you.
    Er... maybe I misunderstood your point, but rolling a die 30 times definitely makes it more likely that you'll get a certain number than if you only rolled it once.
    (12)

  10. #10
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Kowen View Post
    Er... maybe I misunderstood your point, but rolling a die 30 times definitely makes it more likely that you'll get a certain number than if you only rolled it once.
    you are completely correct.

    some people such as the poster you quoted doesn't understand that if the average person gets a drop after completing something 50 times that if you run it 20 times a day you are much more likely to get something before someone only running it once a week. using a rng it's not for sure you will get the stuff faster, but your chances are much higher to get faster results.
    (1)


    http://crystalknights.guildwork.com/

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