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  1. #41
    Player

    Join Date
    Jul 2011
    Posts
    231
    It is this way because the devs dont have the benefit of having the time to produce lots of content.

    will it be any different at the release of 2.0 ?.. i dont think so.

    suffice to say you should probably just play another game... a good one lol
    (1)

  2. #42
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Jokerz View Post
    And you support content where loot is based on this? I'm not a loot whore myself but I realize the current endgame content is completely half-assed in implementation. I mean speed runs...that in itself is a horrible concept, low drop-rates are frustrating and encourage spamming of content(just read up on voidwatch in FFXI) it's not an issue with the player base, it's SE's recent lack of creativity. I sincerely hope when 2.0 comes around some lasting content will be implemented however, and I'm holding on to the belief that current content is to tide us over.

    Really I'm hoping to see more events where I build towards something, or maybe go the monster hunter route where the only drops we receive is monster parts or something, and we have to find a crafter to synthesize the parts into gear. Or gather numerous armor pieces and having them patch together to complete the piece.

    Well it shouldn't all be like that, as that sort of environment isnt meant for everyone. Not all of us like to gamble, not all of us enjoy playing odds, and no matter how you slice it, you will lose more often than you will win. Its a rush for some ppl (myself included) but I also recognize that it is hell for most ppl. There should be a balance between luck-based content and guaranteed reward-based content. I think the token system that someone mentioned here (Garuda's current system) is a great great compromise between the two. But honestly i'd prefer that they have exclusively luck oriented content and exclusively guaranteed reward content. That way the prestige of luck-based items is still held up, and the difficulty of certain dungeons can be increased significantly in favor of guaranteed drops. There should be both types to appease all the gamers out there.

    I think its just an issue for SE right now because jobs aren't quite balanced yet. Garuda was a good step in the right direction in terms of challenging content, so hopefully they build on that and deliver difficult fights/dungeons without the luck factor. Or at the very least, make the drop percentage more reasonable (10-30%)
    (2)
    Last edited by Lux_Rayna; 05-14-2012 at 06:42 AM.

  3. #43
    Player
    Join Date
    Mar 2011
    Posts
    188
    tldr?...................
    (0)

  4. #44
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Agreed OP. I do not much like the direction this game is going in. If this is what FFXIV is going to be about...spamming crap with a chance at something that rewards luck not skill...then I don't think I will continue with it. I am waiting of course until 2.0 and have hopes that it will turn itself around. If not...bb heh.

    I have a good feeling though they will turn it around with 2.0

    If Legendary weapons are rewards from getting lucky with drops instead of skill...hell to the no. I really enjoy using skill to obtain stuff in the games I play instead of getting lucky by doing something easy yet extremely tedious and boring. I refuse to do Hamlet Defense (It is stupid, sorry..more instanced stuff..not interested ><) and spamming CC and AV...it gets old..FAST.
    (1)

  5. #45
    Player
    Ulric's Avatar
    Join Date
    Mar 2012
    Posts
    11
    Character
    Ulric Eyolf
    World
    Hyperion
    Main Class
    Lancer Lv 50
    The only issue with waiting on doing some of this content, is (To my knowledge) it's not guaranteed to be here after 2.0.
    If it's not here after 2.0, this is the only time you may be able to get the equipment.

    And, please do correct me if I'm wrong.
    (1)
    [b]

  6. #46
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by aikawananase View Post
    tldr?...................
    Glad you felt the need to post when you have nothing to add to the discussion. Really.
    (5)

  7. #47
    Player
    TerahValeth's Avatar
    Join Date
    Nov 2011
    Posts
    28
    Character
    Terah Valeth
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lux_Rayna View Post
    What is all this talk about effort and skill? What a joke. When you have the majority of the playerbase exploiting primals, exploiting safe zones with all blm parties, class stacking for easy wins due to poor boss mechanics, you have no business talking about rewarding effort and skill. On the contrary, the playerbase avoids effort and skill like the plague. Theyd rather faceroll blm parties than die for hours strategizing. Theyd rather abuse poor mechanics than try to beat a fight as intended. What a joke.

    The only thing im reading is "give me loot". Its what it always boils down to. You cannot pretend there is a great amount of skill and effort involved. Therr is if you take up the challenge but a majority dont. Frankly that kind of cheesy and abusive gameplay shouldn't be rewarded with easy loot. Jus sayin.
    And so we should punish players that don't abuse exploits and/or class stacking since it will likely take them longer to complete the content the first time, cause once they finally do, the boss at the end of the dungeon isn't Miser's Mistress, it's the RNG, and there is NO strategy for beating him. My ls (the one Sol is in) was first on our server to clear Aurum Vale, we never stacked MNKs, our first 5 chest speedrun was with PLD WAR MNK DRG BRD WHM WHM BLM (every job is represented at least once). But when we complete content as it was intended 400+ times (w/ 300+ speedruns), the content goes stale really fast, I enjoyed the dungeon the first 200 times, but after that I felt betrayed. I personally don't have a SINGLE piece of DL (and I showed up for 99% of our runs - it was not out of lack of attendance), our ls hasn't seen a SINGLE body drop, not once. So yes, we want content that rewards skill rather than luck, that doesn't need to be beaten to death to see results. With that system in place, who can blame people for wanting to take the easy way out.

    I'm holding my breath till 2.0 in the hopes that these are TEMPORARY (though admittedly poor) measures to prolong content, and not the ultimate direction Yoshi has in mind for FFXIV. Cause if this IS the course he has set for us post 2.0, there won't be anything keeping me here, and I really really WANT to like this game, but when almost EVERYTHING needs to be beaten into the ground in order to obtain said loot, and exploiters and PUGs that can clear the content w/ half as much effort by stacking particular classes, it makes it really hard for me to be motivated to "roll the dice" when every side of the die I'm rolling has Darkmatter etched on the side of it.
    (8)

  8. #48
    Player
    MrKupo's Avatar
    Join Date
    Jul 2011
    Posts
    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    Quote Originally Posted by Nullie View Post
    Do you just assume people "desperately" want them or do you think they just want to be rewarded for playing the game. Do you think they want to be prepared when new content comes out instead of having to worry about doing a bunch? You say it yourself. There's no content. So what else can you do? Stand around? Log off? If people choose to play the game like that they should. There's nothing wrong with that.
    No. By all means, do the content over and over. I'm just saying that you can't blame the developers that you played the same content over and over in a matter of days. Why not take your time. If you don't want to constantly do the runs, then don't.


    Quote Originally Posted by Nullie View Post
    Is there something wrong with having 0 leve allowances? Is that something you're not suppose to ever reach? Like the real zero is 50 and you need to take a break there. I don't quite understand that. Some people do things differently than you do. I have full 99 leves all the time. Should someone say to me "Hey, Stop doing what you're doing and use some of those leves. There are people out there who have 0 you know and you're wasting them." Sorry, that doesn't really make sense to me. I don't ever stop and think "Do I need to do this raid for 12 hours." If I did, it would be like "Do I need to play this game period? What do I get out of it? Nothing? Might as well not play and just quit."
    Sorry if I'm not clarifying this well. I meant that the people who rush through the game will always rush through the game, regardless of how much content there is. It was just an example. I myself am half way through my leves because I've just been spamming leves for the last few days. If I want to stop, I will. Those that don't want to stop will keep going. If the developers add more content, those that didn't stop won't stop and players like me will see something more to do later on.

    Quote Originally Posted by Nullie View Post
    Uhm, by my book it does. If I flip a coin once and its tails I'm out of luck. If I choose to flip it another 999,999 times I still have those chances of getting a heads. I think you mean the odds don't increase. Not the chances.
    Right. Each time you flip the coin, the odds remain the same for each individual flip. If you get 2 tails in a row, it doesn't increase the last 2 flips to be 100% heads. Meaning regardless of how many times you do Garuda, you aren't increasing your odds. So might as well take your time with it.

    But I say all this in hopes that people realize that for now, those are just epeen items.
    (1)

    When all else fails, Heck the Bed.

  9. #49
    Player
    MrKupo's Avatar
    Join Date
    Jul 2011
    Posts
    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    Quote Originally Posted by Sol_Aureus View Post
    By that logic why play an MMO at all? Why get gear? There's nothing to use it on other than what you're already doing to get that gear.

    But that's what MMOs like this are. We as players constantly chase the carrot at the end of the stick trying to get the best gear, or be the best in PVP, or clear the hardest content. Getting stuff is fun.
    Getting stuff is fun. But you can't leave everything up to the developers to make it fun. If you push yourself too hard, it stops being fun and becomes a chore. Why not do a normal run every once in a while? God forbid you actually enjoy the journey instead of the destination.
    (2)

    When all else fails, Heck the Bed.

  10. #50
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by MrKupo View Post
    Getting stuff is fun. But you can't leave everything up to the developers to make it fun. If you push yourself too hard, it stops being fun and becomes a chore. Why not do a normal run every once in a while? God forbid you actually enjoy the journey instead of the destination.
    But that's my point. I want to enjoy the journey. Making dungeons spamable with abysmally low drop rates is counterintuitive to that end.

    I could only do a couple runs every other day to simulate the lockout, yes, but then it gets really old because of the abysmally low drop rate. Having a 1-3 day lockout with higher drop rates makes it so the dungeon doesn't become stale and people will still want to continue doing it because there's a decent chance at loot.
    (1)

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