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  1. #11
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    There's a difference between people that get hit by 1/3 eruptions while running away (they live so of course it's possible to be Cured) and people that stand there or those that Chaos Thrust/Bloodletter/whatever long animation WS every single time. If they are dying that often they are wasting valuable Raises. I'm specifically talking about people getting instakilled by stuff. It's not a situation of "Oh that guy got hit I am going to nuke before I heal him", it is "Oh that guy is dead for the 4th time in 2 minutes, the rest of the party is perfectly fine, I am going to toss out a nuke"
    (2)

  2. #12
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    Conversely, when you have a good group and you want to knock 15-30 seconds off your kill times, having a WHM who knows how to judiciously balance healing and nuking is a huge boon. Because of how powerful Healer's Robe and Boots are, a WHM can replace every other slot with pure nuking gear and still be a competent healer.
    (10)

  3. #13
    Player
    Mister-Wonderful's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by carraway View Post
    Conversely, when you have a good group and you want to knock 15-30 seconds off your kill times, having a WHM who knows how to judiciously balance healing and nuking is a huge boon. Because of how powerful Healer's Robe and Boots are, a WHM can replace every other slot with pure nuking gear and still be a competent healer.
    This

    /10char
    (0)
    Last edited by Mister-Wonderful; 05-14-2012 at 12:01 AM.

  4. #14
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by carraway View Post
    Conversely, when you have a good group and you want to knock 15-30 seconds off your kill times, having a WHM who knows how to judiciously balance healing and nuking is a huge boon. Because of how powerful Healer's Robe and Boots are, a WHM can replace every other slot with pure nuking gear and still be a competent healer.
    This. most of the times stoneskin, regens are enough and you have plenty of mp you can spend on nuking.
    (1)

  5. #15
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    I am actually a real fan of the DD WHM (hereafter referred to as White Cleric). Yes, the DPS is lower than most other classes including Black Mage. BUT...!

    - Your MP to damage ratio is as good as, if not better than a Thaumaturge (I didn't say black mage, due to Convert).

    - You don't need to go as fast as a Black Mage can, because that is a recipe for stealing hate. Even using White Cleric against Ifrit, I still find I'm slowing down to avoid having the king of the inferno shove his claws down my collarbone.

    - A Black Mage using tier 3 spells in a long fight is doing it wrong anyway. You don't need tier 3 spells. As a white cleric, I swap between aero and stone, only using stonera or aeora if there is a specific elemental weakness the mob has or I must remove a buff.

    - If something goes wrong (and it does more often than any of us would like to admit), you have amazing survival capabilities (Stoneskin, Sentinel, Rampart, Featherfoot) and recovery abilities handy (Second Wind, White Magic).

    - You have debuffs that other classes don't. Magic Evasion Down is good for the black mages comboing thunder-thundara and a powerful aero's bleed effect is nothing to sneeze at.

    - Your MP recovery is far more reliable and less life-threatening than with black magic.

    - Against lesser mobs, just about anything works anyway.

    - You have a "Holy F***" button.

    - You don't have to worry as much about positioning due to the ability to attack at range and you don't have to worry about your arrows running out at just the wrong time either.


    You can swap your Healer's Gloves out for a Boarskin Ringband of Tremors or Gales. Likewise your Cirlet and Robe to whatever you would wear as a Thaumaturge. Pull on some Black Pearl or Zircon Rings, equip a Jade Crook double-melded for buffing or attacking and you're more than set.


    Yes, I have no objections to class-stacking white mages.
    (1)
    Last edited by Catapult; 05-19-2012 at 11:12 PM.

  6. #16
    Player

    Join Date
    Sep 2011
    Posts
    289
    A set for aero is very effective just as others have said fulltime the whm boots, body, and if you have them darklight gloves. You can stack DD gear in the other slots.
    (1)
    How Durandal Rolls
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.
    Quote Originally Posted by Belial View Post
    Bow Chica Bow-Wow...

  7. #17
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Be interesting to see Ramuh/Titan if they ever come out. Since thunder spells would be rendered pretty much useless and fire spells are so inefficient on single target I could see people using CNJ/WHM as DDs.

    Or, god forbid, even melees!
    (2)

  8. #18
    Player

    Join Date
    Feb 2012
    Posts
    147
    Quote Originally Posted by Catapult View Post
    Yes, I have no objections to class-stacking white mages.
    So full of win
    Was farming Darkhold yesterday with LS for seals and healing tank on Batraal, had so much time on 2nd run and after I was nuking and doing decent dmg + helping the BLM with m.eva down.
    A good whm can rotate heals/buffs and dmg/debuffs with regen now, sometimes that min or two can get that 5 chest
    Having 2 whm in a pt :say 1 MND/VIT and 1 MND/INT build might be a good thing

  9. #19
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Tango View Post
    A set for aero is very effective just as others have said fulltime the whm boots, body, and if you have them darklight gloves. You can stack DD gear in the other slots.
    In my experience the Aero line is trash compared to the Stone line. Stone and Stonera hit much harder than Aero and, especially, Aerora. Unless the DoT component in Aero somehow scales in a ridiculous fashion, I'd say go for Earth Magic Potency instead.
    (1)

  10. #20
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Frein View Post
    In my experience the Aero line is trash compared to the Stone line. Stone and Stonera hit much harder than Aero and, especially, Aerora. Unless the DoT component in Aero somehow scales in a ridiculous fashion, I'd say go for Earth Magic Potency instead.
    Which spell to use varies with the foe you are against. Some mobs are rather vulnerable to earth and resist wind and vice-versa.

    If you've mostly been fighting common Amal'jaa or Ixal, for example, such an Earth is better than Wind experience is expected.

    The impact of this is most noticeable in some of the Thanalan leves. Dodos and Aldgoats, for example, have opposite weaknesses on the wind/earth scale.


    The real reason to recommend Earth over Wind is because Earth magic grants the Magic Evasion Down status, which is more valuable than Aero's bleed, so you'll want to be using stone more often for that reason.
    (0)

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