Actual fun content. Not the current shallow crap that gets boring after about a week and the only reason it's still being done is due to bad drop rates.
Actual fun content. Not the current shallow crap that gets boring after about a week and the only reason it's still being done is due to bad drop rates.
Personal and LS housing
Player run companies
Summoning Ifrit in PVP
A mailbox system
Exploring the new maps
The new UI
New classes/jobs/races/gear
And most of all I really hope 2.0 brings a new sense of adventure
Oh man this is great news!
This. Garuda was a fun fight for the first... 5 or so wins. As were the other primals. As were the current dungeons...
I'm no expert on game fun, just something to keep me actively engaged, or at least once a day I can go "WOW THIS FUN".
Said many times: netcode. Proper netcode could make this game experience so nice since I seem to have a great path to the Japanese-based servers. And of course position updates. Nothing sucks more than being behind a rock and whoosh, why am I dead. Don't have 20ms response time? Eat Eruption.
Lalafell females to have some form of a chest (nothing extreme). Just something to really have them stand-out from male Lalafell.
Job-balancing. I want to be a Dragoon. But why would I actually do it? Black Mage is more efficient in everything. Sure, I -CAN- be a Dragoon and still get that win/speedrun. But when I can go Warrior to hamlet defense and do double, or more, damage than Dragoon or fight Coincounter and do so much more damage, while being safe, on Black Mage; what incentive do I have besides "fun"? Maybe I'm just too much of an elitist with a hard-on for top-DPS on this point ;/
Viable, or time-worthy/actually has items worth getting, low-man content. Sometimes I don't want to run with 7 other buffoons. Maybe just 3 other noobs like myself. Content properly scaled for lower groups would be nice.
And finally, one I'm sure will never happen and many others do not wish: Different Miqo'te ears. Seriously the ears are pretty lame and look messed up. I want some "traditional" nekomimi mode going on.
LS message, more trading, Skillchains or revamped BR, delivery system, CRAFTING SIGNATURES yesplz
Better loot system (or make need before greed actually work), mandragoras, real dragons (with wings), fun content, large-scale location defense (what hamlet should have been), better search, more auto-translate, mailbox system, AH.
This game is not WoW; if you want WoW, go play WoW. If you get butthurt when people mention Final Fantasy XI, then shut up about WoW.As much as it might hurt you, and as much as someone else brings the balance issues up, FFXI had the jobs right. And, you know, this is a FF, and I don't see you guys complaining about people asking for WoW things. So please.
Also, it's not like this dev team is being true to the roots of the jobs anyway.
Open world HNMs that don't pop 5 minutes after you kill them or i'm out.
So you can then complain about how everything is so lagtastic?
And were borked by latency and lag for anything more complex than a two-part skillchain. A case of "works in a single-player FF but not so much in an MMO".Skill Chains were not done individually, but by collective interaction.
My wish list:
- Gear lock being implemented in all dungeons and boss fights
- Fencer
- Red Mage
- Soul of the Red Mage corresponding to Fencer
- More dungeons
- Regular and "Heroic" modes to give people at the level cap a greater array of dungeons to run
- Abolishment of speed runs and replacing them with some sort of other mode/goal to challenge those who want to go the extra mile
- Tanking equality between PLD and WAR
- Additional DPS, healer and tank jobs/classes
- Group Finder/Content Finder
- A companion system influenced by FFXI's adventuring fellow with some TOR companion system sprinkled on top
- Appearance tab/vanity slots/transmogrification
- A better keyboard+mouse control scheme
- Better response time between input commands and the server
- Jumping
You're being too vague. The fights have mechanics. You enter the fight and do stuff and respond accordingly to the mechanics and win. I can grant you that doing the same encounter over and over can get boring to some (as I love both the act of raiding as well as the loot that comes from it, I'm wasn't the type that got sick of running Naxxrammas or Ulduar over and over), but I don't know what you actually mean by "fun".
Last edited by Duelle; 05-12-2012 at 06:31 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Being able to use mounts in town.
New dungeons & instances... not just in caves, partly outside..
an instance can also play in an old ruin, at the beach, within a city etc. pp. Fighting against garleans etc. pp.
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