Main Scenario should be removed or extend it with more instances. It is too annoying to get one of the few dungeons. You cannot even skip the cutscenes. It is very boring to play but unfortunately, it yields the best rewards. Change this.
Main Scenario should be removed or extend it with more instances. It is too annoying to get one of the few dungeons. You cannot even skip the cutscenes. It is very boring to play but unfortunately, it yields the best rewards. Change this.



The name should be changed to ARR Finale roulette, so it's very clear what is in it and people can make an easily informed decision for the cutscene viewing rewards without having to check what content is in there.
Oh, i wanted to make a post about MSQ roulette for a long time, but was too lazy xD
I feel like it could be handled differently.
1) Make solo instance copies of Castrum, Praetorium and Ultima Weapon, with cutscenes.
2) Remove cutscenes from the "multiplayer" Castrum and Praetorium, and make a normal UW trial starting straight from phase 2, like EX.
3) Since we also have one dungeon in each next expansion that takes a little bit longer (first level cap MSQ dungeon - Research Facility, Ala Mhigo, Amaurot, etc) due to ilvl sync, just add these into MSQ roulette alongside Castrum and Praetorium, and add UW normal into trial roulette.
I feel like this would make MSQ roulette much better, while also not making us suffer from watching Gaius' monologue for 9999th time.
The problem with outright removing the roulette is that new players might suffer from it. Since nobody doing these dungeon aside from MSQ roulette, and they also can't add them into the normal pool in the current state with unskippable cutscenes.
Last edited by Sorabaka; Yesterday at 05:56 PM.


No. I like getting Prae and cutscenes don’t bother me as I can have some tea and a snack… If you don’t like it then just avoid it?! No one is forcing you to do ALL dailies.
Historically, MSQ Roulette wasn't nearly as lucrative. ARR originally had no Poetics, and Praetorium/Castrum were notorious speedruns because players could skip almost every cutscene. After years of complaints that new players were being dragged through the finale without understanding the story, SE made the cutscenes mandatory and boosted the EXP/tomestone rewards as compensation. The current rewards aren't an accident; they're the tradeoff for duties that take longer and exist primarily to support new players experiencing the story for the first time. If you remove the incentive, you risk bringing back the queue-time problems the roulette was designed to solve.

I wonder:
Since we know they can have varying instance sizes in the same roulette (Guildhests), and since Crystal Tower IS required for the MSQ, why not just put Crystal Tower in the MSQ roulette?
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