Removing rewards from normal raids will surely go over well, just like how removing the mount from Variant Normal did. Nobody complained about that one.

Removing rewards from normal raids will surely go over well, just like how removing the mount from Variant Normal did. Nobody complained about that one.
I don't understand this thread. OP Made an interesting point about using savage tokens as an upgrade material for seasonal gear, the second person said that it *might* be possible that normal raids don't have their own gear anymore, and that hypothetical took off into whatever happened here. Do we have confirmation that the visuals for the two sets will be the same? I find it a bit dubious to believe that the standard EC outfit they give you is going to be the one they showed for the raids. If we do, though, the reason savages is separate is probably because they originally had them separate in development while they were still throwing ideas around, and this was just the easiest way to handle it once they had cemented how they wanted upgrades to work.
arent normal raids pretty much the endgame for low tier players? they want equip too
for satisfying glam builduing we need 5 basic glamplates + 2 more for each class / job
pls add old glowy ex trial weapons for new jobs!
and for gods sake pls give as the ability to preview any hairstyle on our own character!
The (main) problem is that the keynote left so many questions regarding open that people will speculate (like what about crafted gear, will probably remain, but can we upgrade it in odd patches; how about gear from alliance raids; how do we get gear from older content ?; dungeon gear ?). They really should have allocated more time for it instead of spending so much time on the (savage) raid part.I don't understand this thread. OP Made an interesting point about using savage tokens as an upgrade material for seasonal gear, the second person said that it *might* be possible that normal raids don't have their own gear anymore, and that hypothetical took off into whatever happened here. Do we have confirmation that the visuals for the two sets will be the same? I find it a bit dubious to believe that the standard EC outfit they give you is going to be the one they showed for the raids. If we do, though, the reason savages is separate is probably because they originally had them separate in development while they were still throwing ideas around, and this was just the easiest way to handle it once they had cemented how they wanted upgrades to work.
To be fair, they spend way too much time on both, it would have been faster to explain directly how everything will work in details...The (main) problem is that the keynote left so many questions regarding open that people will speculate (like what about crafted gear, will probably remain, but can we upgrade it in odd patches; how about gear from alliance raids; how do we get gear from older content ?; dungeon gear ?). They really should have allocated more time for it instead of spending so much time on the (savage) raid part.
Last edited by Kazelus; 11-06-2026 at 07:33 PM.
This is fair criticism. I think that, misguided or not, there is still that desire to mystify the new expansion. Even stuff like this, where we are busy being mildly annoyed/confused at the lack of information, is generating buzz for the expansion that wouldn't really be there if we just knew how gearing was going to look.
That said, from what we do know, the gearing looks generally better. Far too often, I have had friends who took a break, and the best way to get them to where they had the IL to progress the NORMAL content a few patches later was to make them a full set of crafted gear. Heaven forfend anyone returning to the game without someone who can craft them back into relevance, and has to grind tomestones for 3 weeks just to be able to progress the story. The new system appears to alleviate that issue to some extent.


Same problem we have currently with normal mode Trials.
Time (especially since they've added ilvl sync to the x9 and x0 story cap trials) versus reward (pittance of tomestones (Worse than Normal Raid currently) which will probably be a pittance of progression on seasonal gear).
Edit : Changed since to sync.


personally I think there is a point of doing savage because they gears will be worst then the tomes in six month. only when the third tiers drop that it is worth it and even then it's go back to redo everything
What would be a good enough reward? They added new visuals once you get the full set, so we're already looking at more than what we have now. Obviously, we can't know yet, but I suspect that doing raids once per week will still be one of the most time-efficient ways to grind weekly progression.Same problem we have currently with normal mode Trials.
Time (especially since they've added ilvl sync to the x9 and x0 story cap trials) versus reward (pittance of tomestones (Worse than Normal Raid currently) which will probably be a pittance of progression on seasonal gear).
Edit : Changed since to sync.
This post appears to just be... describing how MMORPGs work? Savage isn't for everyone, but for many people who play a lot, that level of difficulty is the only thing that can give them a satisfying challenge.
The whole point of the new gearing progression system is to make it so you can do what you want and still get gear. The fact that raids are no longer necessary IS the feature. I can't tell what's going on here. If you're a person who is happy that they don't have to do normal raids anymore because they weren't rewarding enough, then this was for you. If you're a person who likes raids and are going to do them anyway, then that's still available with the new same-region party formation for more consistent queues, and you have the option to dabble in Fierce after a few weeks. This is a win for virtually everyone.
Last edited by Starrya; 11-07-2026 at 08:58 AM. Reason: Paragraph spacing
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