So, after the big change to abilities, addition of jobs and the like I think most of the other ideas for Summoner are outdated and would be near impossible to accomplish with the current system of only ~15 abilities. I got thinking and came up with the following rough idea. I didn't get into the nitty-gritty with recasts/MP costs but would suggest 5ish minutes on the summoning ability, 1-2 on the ability timers, maybe shared timers when it comes to physical/magical attacks or single/AoE targets (have to choose one or the other). Just thought I'd give everyone something to mull over, maybe give SE an idea that slipped their mind, who knows! Feel free to expand, share ideas, criticize, troll me into oblivion, so on and so forth.
The following is my idea for the current game build:
Disciple of Magic
Class: Evoker (EVK)
Job: Summoner (SMN) (EVK30/PGL15 with LNC abilities usable)
Main Hand: Jars/Vials
Key Item Slot: Idols/Cracked Idols (changeable mid-fight)
Idols: Each Idol would have a different element. If you equip "Idol of Light" and use "Evoke Spirit" it will summon Carbuncle, "Idol of Earth" for Golem etc. First Idol obtained when the Lv30 quest to unlock Summoner is finished. Idols would be gained through Job Quests or another sub-questing system. Pet is summoned by placing Idol inside of the Jar/Vial. Idols only usable on Summoner job.
Cracked Idols: These would be craftable lesser-spirits or elementals. "Cracked Idol of Light" would summon a Light Elemental. Elementals would lack buffing abilities and feature lower stats than their Idol counterparts. When crafted/purchased, the player uses the "Cracked Idol" as they would any other potion or food item. It then gets placed into the key item "Idol Pouch" that holds all "Idols" and "Cracked Idols." One "Cracked Idol" would allow you to summon the corresponding spirit 5 times.
Role: Damage and Support, minor healing. Pets capable of buffing the party (such as Golem using a stoneskin-like or defense ability), dealing single and AoE physical and Magical attacks. If pet dies or EVK/SMN runs out of MP the Spirit Dart line of attacks can be used to deal damage and recover some MP.
Pros: Ranged pet damage, can heal and support, highest MP of all classes.
Cons: Damage and support primarily dependent on pet, low HP, low defense, low magic attack, low healing potency.
Abilities/Spells (*denotes skill requires jar/vial equipped in main hand):
Lv 1: Evoke Spirit; uses jar/vial+idol/cracked idol to summon appropriate pet. Using while pet is out will banish the pet. Pet level equal to player's. *
Lv 1: Attack; Commands pet to auto-attack target.*
Lv 2: Return; Ceases pet's actions and returns to player's side.*
Lv 4: Aether Assault; Pet uses a single-target physical ability. Ability dependent on pet used.*
Lv 6: Spirit Dart; Non-elemental magic attack.
Lv 10: Aether Release; Pet uses a magical ability based on its element. Ability dependent on pet used.*
Lv 14: Transference; Transfers some of your HP to heal another - greater effect when used to heal your pet.
Lv 18: Aether Bond; Pet's elemental resistances will be applied to the player and surrounding party members for a short time.*
Lv 22: Aether Link; Infuses current pet's element into Spirit Dart/Spirit Blast/Spirit Impact for as long as the effect is active.*
Lv 26: Brevity; Replenishes some MP at the cost of TP.
Lv 30: Spirit Blast; Non-elemental magic attack. Chance to inflict 10 second paralyze effect on target when used in combo with Spirit Dart.*
Lv 34: Siphon; Drains HP from pet to replenish player's MP.*
Lv 38: Passive Channeling; Lowers player's enmity over time.
Lv 42: Aether Split; Next pet command will cost half MP. *
Lv 46: Spirit Impact; Non-elemental magic attack. Chance to restore MP in combo with Spirit Blast.*
Lv 50: Aether Infuse; Infuses pet with Aether increasing damage of next ability. Does not work with Astral Flow.*
Job Abilities:
Lv 30: Aether Rampage; Pet uses AoE physical attack.
Lv 35: Aether Blast; Pet releases magic AoE damage.
Lv 40: Aether Favor; While active, pet's attack and magic attack will weaken but surrounding party members will gain a boost. Boost dependent on pet.
Lv 45: Aether Support; Pet uses an AoE buff or debuff. Dependent upon which pet is used.
Lv 50: Astral Flow; Pet performs high damage AoE attack.
Traits:
Lv 8: Enhanced Spirit; Pet's attack and magic attack are raised.
lv 12: Enhanced MP; Increases MP by 5%.
Lv 16: Auto-refresh; 3MP/tic.
Lv 20: Swift Evoke Spirit; Recast time reduced.
Lv 24: Enhanced Transference; Healing boost and chance to remove one negative effect when used on pet.
Lv 28: Enhanced MP II; Increases MP by 10%.
Lv 32: Enhanced Spirit II; Pet's attack and magic attack are raised.
Lv 36: Enhanced Spirit HP; Increases pet's HP by 10%.
Lv 40: Auto-refresh II; 6MP/tic.
Lv 44: Swift Passive Channeling; recast time reduced.
Lv 48: Conserve MP; chance ability will cost 10-20% less MP.