This is like the pot calling the kettle black here, and do you know who else is making bots for pointless tasks for a decade ongoing now?
Also, what did everyone have for breakfast?
This is like the pot calling the kettle black here, and do you know who else is making bots for pointless tasks for a decade ongoing now?
Also, what did everyone have for breakfast?




I believe that a lot of automation mods already build in simulated human responses into their behavior.There is, and I mentioned that in the longer thread.
Many multiplayer games base their main automated flagging on server-side "sanity checks". This means that if a player were to cheat or bot, they could only use it for things that an actual player could do, lest the system flags their behavior.
So like, you sit in CE and craft for 10 hours. That's fine. You sit in CE and craft for 41 hours straight. That gets you flagged.
You send commands to the server with 20ms latency and normal animation lock. That's fine. You send commands to the server with 0ms latency and before the animation lock should allow you to, enabling extra weaving actions. That gets you flagged.
A few times a day spent in PvP, you perfectly land that LB on someone just under 50% HP, and nearly instantly. That's fine. Over multiple days, you consistently land it at near-exactly 50% and near-instantly, every time. That gets you flagged.
You accidentally glitch into something and are stuck. You teleport away. That's fine. You spend extended time outside of the geometrically accessible boundaries and move around freely while doing so. That gets you flagged.
And so on, and so on. It requires devs to sit down and define "boundaries" of player-accessible character behavior. But once done, a server-side system can flag characters can leave these boundaries for more than momentary singular exceptions (bugs, flukes, whatever, preverts a lot of noise to filter those). This catches most cheaters and botters, and unlike a client-anticheat cannot be circumvented because it runs entirely on the server.
Past that point it just becomes an arm's race between developers placing in detection triggers, and mod creators sniffing those out and building their mods around so they don't get detected.
Secretly had a crush on Mao


This is not a gotcha, I don't care about what you're saying. It's just a source of personal amusement. I always wait to see if the people crying about botting and modding violations supposedly not getting punished can go 2 seconds without revealing their eternal butthurt about the low hanging fruit violations that are trivial to confirm and act upon (compared to people modifying files and memory on their own machines) that is harassing people in chat actually getting enforced. Seems impossible for you people. You can't help yourselves.Is that your dumb gotcha? Everyone in this game knows it's far easier to be banned for profanity/banter/drama than cheating/botting for years lmao
The basic reason is because bots and shit can only be managed by the STF, and it's a Japanese team, with like 2 people or something. And you can't report it in game, you have to go to the stupid STF reporting webpage to report.
Amused at what? Amused because of your lack of reading comprehension? I did not get banned buddyThis is not a gotcha, I don't care about what you're saying. It's just a source of personal amusement. I always wait to see if the people crying about botting and modding violations supposedly not getting punished can go 2 seconds without revealing their eternal butthurt about the low hanging fruit violations that are trivial to confirm and act upon (compared to people modifying files and memory on their own machines) that is harassing people in chat actually getting enforced. Seems impossible for you people. You can't help yourselves.
The arms race is necessary. We dont say “ok we can disband all police forces” irl just because criminals find more ways to scam people. Because if there is literally no police there will be far more criminals. The point of enforcement is not to delete botting or cheating. It’s to make it so that you dont literally see 6 or 8 or 12 Warrior bots in North Horn CE clumped up going to every safe spot pixel perfectly making this game seem even more like a neglected F2P than literal F2P gamesI believe that a lot of automation mods already build in simulated human responses into their behavior.
Past that point it just becomes an arm's race between developers placing in detection triggers, and mod creators sniffing those out and building their mods around so they don't get detected.
Don't worry about what? You didn't read what they said and now you're trying to sound like you a won an argument. And saying "don't worry about it" in this case isn't really a valid response and is used as a lame excuse when you ran out of things say for a proper rebuttal.
You already had no bullets in the chamber, but you still keep firing.


I see how you may have gotten confused but there was no argument going on.Don't worry about what? You didn't read what they said and now you're trying to sound like you a won an argument. And saying "don't worry about it" in this case isn't really a valid response and is used as a lame excuse when you ran out of things say for a proper rebuttal.
You already had no bullets in the chamber, but you still keep firing.
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