y'all sure love assigning tone to text huh. also seems pretty obvious since i didn't make the suggestion that i was unaware that the particular duty was bugged.
i'd say consider self reflection but y'all don't seem the type.
Suprised they havent fixed this. Maybe not enough budget, like with Fork Tower Blood normal?


My understanding is that the problem isnt a bug in the traditional sense. Obviously take this with a grain of salt as im not an employee. But i feel like i remember a player(or maybe a couple?) doing a few test runs on the easy/very easy "bug". And based on their observations, a lot of BJJs more dangerous moves were timed based on hp%. What that meant in practice was that on the easiest setting, he was hitting big moves more quickly and the player was having less time to combo/LB cycle to regain hp. Combine that with someone who struggles to any serious degree with dodging, and you get a lethal mixture. That, and im also under the impression that if you fail the towers mechanic the fight cant progress. And for someone struggling, having a make or break move happen 5ish minutes into the fight doesnt help.
So not being traditionally broken means that it wouldnt show on their end aside from in specific testing circumstances, and also means that a fix might require a touch of art. Youd probly do some combination of reducing incoming damage, increasing healing per combo, increasing healing per LB(maybe have it last 5 more seconds?), potentially an extra life(scaling based on failures perhaps?) for Wuk, and possibly loosening the towers mechanic(altered timing? he keeps doing it until you die or get it right? not positive here but some idea would probly work).
Or i could be full of it, and none of this that i remember was accurate. In which case, disregard me.
"find something else to play" is not a helpful or kind suggestion to make to op who explained that they'd had a stroke. read the room.



Oh that's interesting how these things come together. I didn't have any issues with the quest myself, so I couldn't check the modes out in person, but I followed the discussion in the other thread specifically about this at the time. In my experience it shows well how important it is to not just downscale a few numbers for an easy mode but actually play and evaluate it, preferably with disabled people as consultants or employees. Because this sounds simple enough to fix by adjusting BJJs attacks, but it requires you to spend some time analyzing it and finding out what exactly causes issues. And I suppose this had a very low priority in testing or simply flew under an able-bodied tester's radar...My understanding is that the problem isnt a bug in the traditional sense. Obviously take this with a grain of salt as im not an employee. But i feel like i remember a player(or maybe a couple?) doing a few test runs on the easy/very easy "bug". And based on their observations, a lot of BJJs more dangerous moves were timed based on hp%. What that meant in practice was that on the easiest setting, he was hitting big moves more quickly and the player was having less time to combo/LB cycle to regain hp. Combine that with someone who struggles to any serious degree with dodging, and you get a lethal mixture. That, and im also under the impression that if you fail the towers mechanic the fight cant progress. And for someone struggling, having a make or break move happen 5ish minutes into the fight doesnt help.
So not being traditionally broken means that it wouldnt show on their end aside from in specific testing circumstances, and also means that a fix might require a touch of art. Youd probly do some combination of reducing incoming damage, increasing healing per combo, increasing healing per LB(maybe have it last 5 more seconds?), potentially an extra life(scaling based on failures perhaps?) for Wuk, and possibly loosening the towers mechanic(altered timing? he keeps doing it until you die or get it right? not positive here but some idea would probly work).
Or i could be full of it, and none of this that i remember was accurate. In which case, disregard me.
They had years to fix it though, and people reported there is an issue since week 1. It's nice to hear at Fan Fest they're reading feedback, but it would be nice if they'd also act on accessibility issues that could be fixed/adjusted in a day or two... Nobody is demanding to reinvent the wheel and drop a ton of important stuff for this.
If the difference between the difficulties is just the numbers scaling, then it's likely an automated system, not an actual bug, and is just unfortunate design that this fight being scaled too low means timers break down. BJJ's attacks and HP are scaled down but Wuk Lamat's damage is likely scaled up, so if BJJ's big hits are based on his HP as you explain, then yeah, I can see how her attack based healing and the timer on her big heal could suddenly be too little to handle his busters.
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