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  1. #11
    Player
    SamuraiMiqo's Avatar
    Join Date
    Jul 2024
    Posts
    117
    Character
    Ninkah Genyu
    World
    Coeurl
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Wyssahtyn View Post
    have someone play through it for you or find a different game to play.
    No need to be a jerk about it.
    (20)

  2. #12
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    2,685
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Wyssahtyn View Post
    have someone play through it for you or find a different game to play.
    Wow, someone talks about what is an actual bug (the Very Easy difficulty is erroneously worse than normal), and you are angry about it. Great character! You must be fun in groups.
    (15)

  3. #13
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    949
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    Quote Originally Posted by SamuraiMiqo View Post
    No need to be a jerk about it.
    Quote Originally Posted by Carighan View Post
    Wow, someone talks about what is an actual bug (the Very Easy difficulty is erroneously worse than normal), and you are angry about it. Great character! You must be fun in groups.
    y'all sure love assigning tone to text huh. also seems pretty obvious since i didn't make the suggestion that i was unaware that the particular duty was bugged.

    i'd say consider self reflection but y'all don't seem the type.
    (3)

  4. #14
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    3,177
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Suprised they havent fixed this. Maybe not enough budget, like with Fork Tower Blood normal?
    (4)

  5. #15
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    3,053
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    My understanding is that the problem isnt a bug in the traditional sense. Obviously take this with a grain of salt as im not an employee. But i feel like i remember a player(or maybe a couple?) doing a few test runs on the easy/very easy "bug". And based on their observations, a lot of BJJs more dangerous moves were timed based on hp%. What that meant in practice was that on the easiest setting, he was hitting big moves more quickly and the player was having less time to combo/LB cycle to regain hp. Combine that with someone who struggles to any serious degree with dodging, and you get a lethal mixture. That, and im also under the impression that if you fail the towers mechanic the fight cant progress. And for someone struggling, having a make or break move happen 5ish minutes into the fight doesnt help.

    So not being traditionally broken means that it wouldnt show on their end aside from in specific testing circumstances, and also means that a fix might require a touch of art. Youd probly do some combination of reducing incoming damage, increasing healing per combo, increasing healing per LB(maybe have it last 5 more seconds?), potentially an extra life(scaling based on failures perhaps?) for Wuk, and possibly loosening the towers mechanic(altered timing? he keeps doing it until you die or get it right? not positive here but some idea would probly work).

    Or i could be full of it, and none of this that i remember was accurate. In which case, disregard me.
    (8)

  6. #16
    Player
    sylphlands's Avatar
    Join Date
    Jul 2024
    Posts
    69
    Character
    Sjol Rodaviras
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Wyssahtyn View Post
    y'all sure love assigning tone to text huh. also seems pretty obvious since i didn't make the suggestion that i was unaware that the particular duty was bugged.

    i'd say consider self reflection but y'all don't seem the type.
    "find something else to play" is not a helpful or kind suggestion to make to op who explained that they'd had a stroke. read the room.
    (19)

  7. #17
    Player
    Minali's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    686
    Character
    Minali Flo'uf
    World
    Twintania
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Frizze View Post
    My understanding is that the problem isnt a bug in the traditional sense. Obviously take this with a grain of salt as im not an employee. But i feel like i remember a player(or maybe a couple?) doing a few test runs on the easy/very easy "bug". And based on their observations, a lot of BJJs more dangerous moves were timed based on hp%. What that meant in practice was that on the easiest setting, he was hitting big moves more quickly and the player was having less time to combo/LB cycle to regain hp. Combine that with someone who struggles to any serious degree with dodging, and you get a lethal mixture. That, and im also under the impression that if you fail the towers mechanic the fight cant progress. And for someone struggling, having a make or break move happen 5ish minutes into the fight doesnt help.

    So not being traditionally broken means that it wouldnt show on their end aside from in specific testing circumstances, and also means that a fix might require a touch of art. Youd probly do some combination of reducing incoming damage, increasing healing per combo, increasing healing per LB(maybe have it last 5 more seconds?), potentially an extra life(scaling based on failures perhaps?) for Wuk, and possibly loosening the towers mechanic(altered timing? he keeps doing it until you die or get it right? not positive here but some idea would probly work).

    Or i could be full of it, and none of this that i remember was accurate. In which case, disregard me.
    Oh that's interesting how these things come together. I didn't have any issues with the quest myself, so I couldn't check the modes out in person, but I followed the discussion in the other thread specifically about this at the time. In my experience it shows well how important it is to not just downscale a few numbers for an easy mode but actually play and evaluate it, preferably with disabled people as consultants or employees. Because this sounds simple enough to fix by adjusting BJJs attacks, but it requires you to spend some time analyzing it and finding out what exactly causes issues. And I suppose this had a very low priority in testing or simply flew under an able-bodied tester's radar...
    They had years to fix it though, and people reported there is an issue since week 1. It's nice to hear at Fan Fest they're reading feedback, but it would be nice if they'd also act on accessibility issues that could be fixed/adjusted in a day or two... Nobody is demanding to reinvent the wheel and drop a ton of important stuff for this.
    (1)

  8. #18
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    1,071
    Character
    Lorna Bortz
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Frizze View Post
    Snip.
    If the difference between the difficulties is just the numbers scaling, then it's likely an automated system, not an actual bug, and is just unfortunate design that this fight being scaled too low means timers break down. BJJ's attacks and HP are scaled down but Wuk Lamat's damage is likely scaled up, so if BJJ's big hits are based on his HP as you explain, then yeah, I can see how her attack based healing and the timer on her big heal could suddenly be too little to handle his busters.
    (3)

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