Smite should not go through guard.
It's obnoxious.
/thread
Smite should not go through guard.
It's obnoxious.
/thread
No thank you
Smite is awesome for melee.
It's insanely unbalanced. There is literally no counterplay except "kill them faster duh".
No guard mechanic, no nothing and it resets on assist or kill. It's so insanely broken that I feel like when I play ninja and monk I can't press smite fast enough cause you just kill so fast. Literally just tapping it on targets. I feel stupid for wanting to play classes like red mage that historically ripped through guard, because smite exists.
And the reason for the buff?
It wasn't chosen enough compared to swift.
Amazing reasoning.
And still, there are not enough melee that pick swift. I see swift so much more in matches. And further still, I STILL see far more matches where ranged players outnumber melee. It's a good change. And yea, much like the other changes they brought in, it really benefits people who know how to play their jobs.
Red Mage also has the ability to leap into and out of battle and a 50% damage mitigation. So it's not like it's a bad choice, if you want to play magic dps and pressure individual players.


lol complains about mechanic being able to go through guard. Well guard shouldn't have such a high defense should break after you hit it so many times instead of being such a safety net XD
You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.
Lol people obviously defending a broken mechanic because they enjoy playing a broken class
It's so easy to farm kills with it, it's not even funny.
Can we stop judging the state of balance by an average rouletter. Most of them don't know what they are doing. I recently asked Zepla on stream which job should I play in frontline. She said "picto because lb is pretty". Right.... That's the thinking!And still, there are not enough melee that pick swift. I see swift so much more in matches. And further still, I STILL see far more matches where ranged players outnumber melee. It's a good change. And yea, much like the other changes they brought in, it really benefits people who know how to play their jobs.
Red Mage also has the ability to leap into and out of battle and a 50% damage mitigation. So it's not like it's a bad choice, if you want to play magic dps and pressure individual players.
Rdms combo doesn't reset on kill or assist. And 50% reduction only lasts the duration of the shield. And it also doesn't do 18k through guard in one skill. Like come on... What's the comparison here.
There is something perverted about swift. I can only assume it's popularity is due to increased amount of cc and purify nerf. So, they buffed cc, then sold melee the solution and then realised that other skills maybe underused, so had to introduce op ability like smite to compensate. Amazing solution SE.
I will be happy if assist or kill reduced CD of smite and/or if there was a 20s CD.
In my opinion nothing should go through guard, smite included




I used to love swift when playing specific solo jobs that can't disengage easily, but now that you can die and insta respawn and keep all of your BH anyway, I don't see the point of swift anymore.
Secretly had a crush on Mao
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