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  1. #141
    Player
    Lurex's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    458
    Character
    Ian Nai
    World
    Balmung
    Main Class
    Goldsmith Lv 70
    Yay, I'm good, I didn't expect nothing and nothing is what we got, woohoo! I'm good =)

    Edit: At least there are fixes and such and we are taking another small step forward with this patch. I'm just desperately waiting for content to sink my teeth into.
    (3)
    Last edited by Lurex; 05-10-2012 at 08:45 AM.

  2. #142
    Player

    Join Date
    Mar 2011
    Posts
    412
    And all I wanted was a pre-nerf'd War for the Imperial Stronghold.
    Guess it was never meant to be.
    (0)

  3. #143
    Player

    Join Date
    Mar 2012
    Posts
    71
    Quote Originally Posted by Matsume View Post
    so where do the crawlers cocoons come from?
    Coerthas harvesting.

  4. #144
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Seals are from Hamlets
    (0)

  5. #145
    Player

    Join Date
    Jul 2011
    Posts
    289
    I'm seeing a lot of hatred for the inclusion of class specific gear, especially since the community has done nothing but whine whenever someone brings up the suggestion of abolishing classes so Square Enix can focus on balancing Jobs better. So you want classes to remain, despite the fact they aren't Final Fantasy enough for you (leading to the creation of the Job system) nor do you want them to have armor tailored for them like Jobs have JSE. It seems like complaining just for the sake of complaining.
    (4)

  6. #146
    Player
    lshumaker's Avatar
    Join Date
    Dec 2011
    Posts
    43
    Character
    Roy Firestorm
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Raymeo View Post
    Exactly, there was nothing said in the last letter. That's part of the problem. You have to go back a month and a half, because the quote is from the letter at the end of March. It says in his road map there that there is a "high likelihood of a 1.22a release" and then he says at the end of that letter that there's "a chance that job-specific weapons might have to be delayed to 1.22a or later... I'll be sure to keep you in the know on the coming progress." Fast forward an entire month and a half, two patches, and another letter from the producer, and through all of that not a single rep ever mentions a final decision for AF weapons being delayed to 1.22a, let alone that it's been put off past 1.22a now. That's how sloppy this is.
    Someone didn't read the last letter closely enough.

    In order to deliver the patch to you in time for Golden Week, I’m afraid we’ve had to postpone a number of things. These include job-exclusive weapons, chat log reforms, and other content I touched on last time.
    So they did mention that job-exclusive weapons would be delayed past 1.22. They just didn't tell us that they were delayed past 1.22a.
    (0)
    Show support for this:
    http://forum.square-enix.com/ffxiv/threads/43949-Enmity-decay

  7. 05-10-2012 09:28 AM

  8. #147
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Isaveron View Post
    I'm seeing a lot of hatred for the inclusion of class specific gear, especially since the community has done nothing but whine whenever someone brings up the suggestion of abolishing classes so Square Enix can focus on balancing Jobs better. So you want classes to remain, despite the fact they aren't Final Fantasy enough for you (leading to the creation of the Job system) nor do you want them to have armor tailored for them like Jobs have JSE. It seems like complaining just for the sake of complaining.
    I think SE just needs to explain their thoughts behind classes at this point. Even in light parties jobs tend to be better than classes. Heck, even some jobs solo as well as their classes.

    I think people are just confused about the role of classes in this game and why they need things like specific gear.
    (2)

  9. #148
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    Argh! Cant find Hardened Sap. We gonna have to wait 17 hours to see if Hamlet NPCs are selling?
    (0)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  10. #149
    Player
    Raymeo's Avatar
    Join Date
    Aug 2011
    Posts
    248
    Character
    Marledia Nadine
    World
    Faerie
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by lshumaker View Post
    Someone didn't read the last letter closely enough.



    So they did mention that job-exclusive weapons would be delayed past 1.22. They just didn't tell us that they were delayed past 1.22a.
    Oh! You got me, haha. Thanks for the correction! Fixing previous post.
    (1)

  11. #150
    Player
    lshumaker's Avatar
    Join Date
    Dec 2011
    Posts
    43
    Character
    Roy Firestorm
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Raymeo View Post
    Oh! You got me, haha. Thanks for the correction! Fixing previous post.
    No problem.

    I do wish that they would've told us to not expect AF weapons in 1.22a. Oh well. They've been working hard as it is anyways.
    (1)
    Show support for this:
    http://forum.square-enix.com/ffxiv/threads/43949-Enmity-decay

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