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  1. #9
    Player
    Pofo's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    84
    Character
    Overlord Pofo
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    I very much disagree with the solution of key item gear, but I do agree with the fact that come 2.0, inventory space is going to be a major issue. As the OP said AF alone consumes 42 slots in it's own, now take into consideration AF weapons, you'll have 7 of those... However, if AF weapons are job exclusive that means you also need the 7 weapons for each class in order to switch to the job that can wear the AF weapon (This can be easily avoided if they program it so that upon equipping an AF weapon it automatically swaps you into the job).Then add in all the accessories that you'll need per job, rings, necks, belts, wrists, earrings etc., then assume you have multiple crafting classes to 50, and you keep the tools/gear on you...

    Right now the inventory is not really an issue, and I could be wrong in my next statement but to my knowledge if I remember correctly, we're getting much less inventory space and even lower retainer space in 2.0, which sort of concerns me to an extent. I'm sure that there will be enough forms of storage in player estates and such, but the current system was designed so that we would be able to change our role on the spot if needed, and by the looks of things that's looking a little more unreasonable in the coming future due to inventory limitations. But again, this isn't an issue now, and I can't really speak for 2.0 as it's nowhere near completion and still content in development, these are just some things that I am concerned about based on what I've read.
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    Last edited by Pofo; 05-10-2012 at 08:35 AM.