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  1. #1
    Player
    carraway's Avatar
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    Mar 2011
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    637
    Character
    Carraway Author
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    Excalibur
    Main Class
    Armorer Lv 90
    From Seiken's original testing:

    Quote Originally Posted by Seiken
    Another tidbit of data that me and my LS mate kaeko have been trying to analyze is that the "cap" for all the classes is not a fixed value. It has various factors that influence the caps. For example, If you parse on an Ifrit's Axe versus a Mog Axe you will find that the stats cap 3-5 points lower. If you wear a really low base damage weapon (I tested on a weapon with 59 base damage) you will find you have already capped your stats without wearing any gear. The frustrating part of the testing is that different Jobs/Classes have different Base Damage values for Ifrit Weapons, yet they all cap pretty much at the same values. Also, the base damage difference (as far I can tell) seems to be non-linear in stat cap influence. Most of this testing was pre-1.21 so once the game quiets down again I'll go back and revisit the data.
    Now, if stat caps were based on calculated weapon DPS all along, this would make sense as to why different base damage Ifrit's weapons all lead to the same range of stat caps. It would also make sense as to why BRD's stat caps were so much lower with Ifrit's Bow vs other jobs, because the calculated DPS on Ifrit's Bow is 36.74, vs. Battleaxe's 39.77 or Harpoon's 39.74 or Claws' 39.7. Moogle weapons for DRG, MNK, and WAR also have very slightly lower calculated DPS than Ifrit weapons.

    However, I personally haven't done any stat cap testing in 1.22, nor has anyone else to my knowledge, so I'm only speculating.
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  2. #2
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by carraway View Post
    From Seiken's original testing:



    Now, if stat caps were based on calculated weapon DPS all along, this would make sense as to why different base damage Ifrit's weapons all lead to the same range of stat caps. It would also make sense as to why BRD's stat caps were so much lower with Ifrit's Bow vs other jobs, because the calculated DPS on Ifrit's Bow is 36.74, vs. Battleaxe's 39.77 or Harpoon's 39.74 or Claws' 39.7. Moogle weapons for DRG, MNK, and WAR also have very slightly lower calculated DPS than Ifrit weapons.

    However, I personally haven't done any stat cap testing in 1.22, nor has anyone else to my knowledge, so I'm only speculating.
    Pretty much how my line of thinking is. It just seems cohesive and explains the trend of caps even prior to 1.22.
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  3. #3
    Player
    carraway's Avatar
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    Mar 2011
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    637
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    Carraway Author
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    Excalibur
    Main Class
    Armorer Lv 90
    Quote Originally Posted by NoctisUmbra View Post
    Pretty much how my line of thinking is. It just seems cohesive and explains the trend of caps even prior to 1.22.
    Yeah, sorry if I jumped on you for semantic reasons, but I just wanted to emphasize how important it is that we thoroughly test theories before using them as explanations.
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  4. #4
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by carraway View Post
    Yeah, sorry if I jumped on you for semantic reasons, but I just wanted to emphasize how important it is that we thoroughly test theories before using them as explanations.
    Oh, no worries I didn't take it as such anyway. I agree and would love to see some in-depth testing.
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