I do not think that that is the dynamics of Classes and Jobs, actually? I see it as Classes are 'weaker but all-ranging/generalist' and Jobs as 'stronger and highly specialized'. At least that is what the devteam seems to be aiming at.Or...I could continue to state that I think the system is terribly flawed and what I want from the system can't be done.
I want the jobs to be unique and dynamic and not just "For party play" and classes be "For solo play". It just limits the developers into corridor thinking instead of being able to be unique and dynamic for each job/class they have to slap blinders on and make sure the Classes support their job and the jobs work with the limited abillities and weaponry available.
This is exactly how it is. Personally I think it limits more than it helps, I'd rather see a "Generalist" job like Redmage or Beastmaster to come out of the fray with their own unique skills and abillities than I would see a crapload of "Generalist" classes that all do the same thing allbeit slightly better/worse.
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