
Originally Posted by
Valence
I have personally yet to see any case where a job's reliability suffered from rng in XIV, even HW/SB AST. Especially when the whole point of having rng in the first place is to offer tools to the player to minimize a lack of results or triage and manage good ones. Main example of this was MCH ammo which was a way for the player to overcome that constraint especially for their bursts, or AST royal road to burn unwanted cards in order to boost the power of the next one. played, or the ability to save and store cards for later use.
It's precisely what makes or break a RNG job: a good player makes it a stable toolset, and a bad player keeps it unstable.
It's precisely through planning, execution on the fly and decision making with the hand you're given at any time that makes rng mastery.
This in fact offers infinitely more mastery potential and ceiling to jobs than any rote, deterministic rotation can, since it requires constant agency and thinking.
Logs have always been influenced a lot more by Crit and DH than anything even related to RNG. I've mained BRD for a long time in savage and ultimate, and I can tell you with 110% certainty that my logs have never really felt affected a lot by rng, especially since rng is concentrated around abilities that spread over a huge sample that evens out in the end. the real culprits of parse runs being all about playing the lottery with every pull are crit and DH on a handful of 2min nukes with gigantic potency, and also the base damage variance (± 5%). But i'll grant you that AST pulling the correct cards back in SB was also part of it, and i'd argue it was a problem of card balance rather than a problem inherent to rng itself.
Beyond this, I couldn't care less about logs. Leave those to parse brains and let them run deterministic rotations, it's not like they're endangered in the game anyway.
The idea that RNG and deep job mechanics/encounters are mutually exclusive is a little puzzling to me. Both are worthy endeavors to go after.
Now the current RNG on the rare jobs left in the game that even deal with it in the first place isn't exactly what I'd call, supremely engaging though. That ship unfortunately sailed when Stormblood ended.
If you're not paying attention to the encounter because you're too focused on your hotbar due to rng, that's something you can work on. It's perfectly understandable that there is a balance in difficulty to reach there, but RNG can actually compliment a deeper and engaging battle system at the encounter side if it actually interacts with it in a meaningful way.
If you do not like RNG jobs, don't fret because you're probably part of the 99% of this playerbase that seem to entertain a sheer hatred for it (and then will defend tooth and nail actually awful rng like atmas, go figure).
But please then, just go play the jobs that don't have any and leave us alone. We didn't do anything to harm you, and if anything seeing evolved, we already lost one of the iconic RNG jobs to the rework because SE seems to share that sentiment for some reason.
I'm actually scared for evolved DNC now.