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  1. #19
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,212
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valence View Post
    .

    This trend of sanding down and deleting battle system things from the game has to stop, period. It only serves to make the game poorer as a result, and when an initiative like Evolved crops up, it's very telling how homogenous it looks because there is nothing left to build upon.
    I see it like this is a lvl 50 rework philosophically, which does not make it impossible to say, match failure states like for like, but that isn't a requirement for Evolved to be good since Reborn is in the game. Should we delete what works? It depends on what we are making room for now or in the future.

    Procs are interesting when they have some kind of RNG as with BLM pre rework or other conditional. I didn't play when stances were a thing but the idea seems like its worth revisiting. I didn't play AST but the RNG in cards sounded cool and maybe should have been adjusted differently. I agree there's old elements to refine and implement again. I feel like it makes sense for something of this scale to be iterative.

    Is this the same? Its very familiar sure. I've said repeatedly not a fan of passive timers and 1min burst design across DPS. Is it the usual sanding down? Kinda but no. Giving some tanks an oGCD counter that scales based on execution is good. Giving DRG a mit jump is good. BRD and WHM are kinda disappointing. But on BRD I'd rather see something like song modifiers that could do infinite amounts of cool things, than DoTs.

    I'd love for them to go harder with Evolved and jobs in general but its encounter design and pure data (in other words, devs looking at how changes alter player behavior, content engagement, efficacy ,etc) that are guiding their thinking. In this way by aligning all the jobs and windows, by designing encounters that demand certain homogeny and simplifying, they are sort of guiding the sandpaper to an inevitable conclusion the same way a train track only goes one way. While innovation may still be possible, the space to innovate has narrowed. The same way we got here iteratively and not in one fell swoop, theoretically we may see some in a new direction that is additive.

    I agree their previous encounter rework is basically same on average. I am hoping they introduce situations that call for using the new designs. That's kinda what the idea is. Although I will edit this to say, in its current form, Evolved BRD doesn't really have skill expression in song choice because of this timer design. It doesn't really make sense. So I'm not a huge of this, but its bc they don't even follow through on their design mission here.
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    Last edited by Turtledeluxe; 05-29-2026 at 12:43 AM.