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  1. #1
    Player
    AlliciaCapulet's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    272
    Character
    Allicia Capulet
    World
    Jenova
    Main Class
    Scholar Lv 100

    Please improve PVP stats tab

    In the current PvP stats tab, we can only see the number of victories in CC.

    Also, for every mode, we can’t see any seasonal stats such as KDA, total kills, or total deaths.

    I suspect SE probably wants to prevent bad PvP players from getting butthurt by seeing how poorly they perform, but having stats in a PvP game is both fun and necessary, especially in ranked modes.

    It also helps players track whether they are improving from season to season.

    I know some mods already do this, so I don’t understand why these features aren’t included directly in the game.
    (1)

  2. #2
    Player
    tsuchii's Avatar
    Join Date
    Apr 2022
    Posts
    568
    Character
    Easley Lighthalzen
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    They'll never do that IMO.
    It's just corporations removing "negativity" from their products.
    Think of like when Youtube removed the Dislike button.

    Besides, PVP in XIV isn't really that competitive or popular to need that sort of thing tbh.
    (4)

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,425
    Character
    Sunie Mochi
    World
    Twintania
    Main Class
    Machinist Lv 100
    What's the point of a KDA though? What does it show exactly within the context of CC/FL?
    (3)

  4. #4
    Player
    OMGJesuis66's Avatar
    Join Date
    Jan 2022
    Posts
    163
    Character
    Laguz Djt-marouc
    World
    Mateus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valence View Post
    What's the point of a KDA though? What does it show exactly within the context of CC/FL?
    KDA displays a degree of your involvement and participation in games. Deaths in CC are actually a huge punishment to the team, so if you have some with low K and A, but several D, you already can presume this person is the classic "Run to the crystal against 5, by itself, and get obliterated", which increase your respawn timer per death and make it so your participation is nearly null, leaving your team in a 4x5 and even delaying your LB, which makes you even less impactful on the game.

    When you want to anchor the Crystal you need to coordinate it with the team, moving in, using defensives, and falling back as another take over so you can use a Potion. Kills are not /that/ important, depending of the classic you use (Some are better suited for damage and some to execute), but it displays a measure of performance and class competence.

    That is important as to what expect from your team, but will never happen, and we do mot have as much players that care for PvP beyond grinding the "battle pass", sadly.

    Some communities are fun to interact and learn, tho!
    (1)

  5. #5
    Player
    Rein_eon_Osborne's Avatar
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    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,249
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    For me personally I just want to see these stats without having to 'track' them via achievement tab, which also stops tracking for you anyway once you pick up the achievements. Other examples are things like the amount of times you clear X duties as A B or C roles, etc and so on...

    I like seeing these sort of character statistics for myself however trivial as they might've look like.
    (1)

  6. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,425
    Character
    Sunie Mochi
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by OMGJesuis66 View Post
    KDA displays a degree of your involvement and participation in games. Deaths in CC are actually a huge punishment to the team, so if you have some with low K and A, but several D, you already can presume this person is the classic "Run to the crystal against 5, by itself, and get obliterated", which increase your respawn timer per death and make it so your participation is nearly null, leaving your team in a 4x5 and even delaying your LB, which makes you even less impactful on the game.

    When you want to anchor the Crystal you need to coordinate it with the team, moving in, using defensives, and falling back as another take over so you can use a Potion. Kills are not /that/ important, depending of the classic you use (Some are better suited for damage and some to execute), but it displays a measure of performance and class competence.

    That is important as to what expect from your team, but will never happen, and we do mot have as much players that care for PvP beyond grinding the "battle pass", sadly.

    Some communities are fun to interact and learn, tho!
    Okay so. When it comes to CC:

    - Deaths are meaningful to a point only. It's not good to die, but it certainly doesn't tell the whole story. Someone that had to play solo melee in a ranged fight will take the brunt of everything and as a result this will dramatically lower all their stats but potentially the damage sustained/healing one, and that's not even a given depending how the game went (was it a steamroll or not?).
    - Kills mean literally nothing in a team game. Woah, that scholar sucks so much, they have 0 kills!
    - Assists are important and added to kills will show kill participation. It's important, but it still doesn't tell the whole story (notably successful ratting, etc).
    - The respawn timer being increased is literally the least of your worries when it comes to deaths in this mode (especially when loading screens have a way bigger impact), unless you run in crazy long over times.

    I'm sorry but those metrics are either not telling the whole story, or just outright bad and misleading people to think that padding damage means they contributed the most.
    (3)
    Secretly had a crush on Mao

  7. #7
    Player
    ThreeBeastSmile's Avatar
    Join Date
    Jul 2014
    Posts
    166
    Character
    Raccam Tantaram
    World
    Omega
    Main Class
    Reaper Lv 100
    The removal of WR statistics was bothersome but more in the respects of scouting out sussy behaviour easier. Now when you don't see how the two relate to each other, that's another form of anecdotal evidence going underground. Sometimes it honestly seems like wintrader/booster is a protected class in this game...

    Ah but I suppose this is about personal use stuff. I guess? It really doesn't mean much to me to see my K/D/A as grand totals due to what's already been said; it's numbers in a contextless vacuum. Yeah a very high K vs. D might look nice? It's not really telling me how I did stuff on a match to match basis (which is really what matters). Even K/D/A data from a single match doesn't tell the whole story, and no amount of statistics will be able to do that. Not damage done, healing done or even short-form death recaps. You just need to see it as it plays out and make assessments from there.

    But as a "fun" element? Sure. Why not.
    (1)

  8. #8
    Player
    AlliciaCapulet's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    272
    Character
    Allicia Capulet
    World
    Jenova
    Main Class
    Scholar Lv 100
    Well KDA is still a minimum baseline, but I agree that contextual stats matter a lot more in a mode like CC.

    Things like average damage, average healing, mitigation, kill participation, even objective pressure would help tell a much clearer story over many matches instead of looking at a single scoreboard. It would be nice to be able to see an history of a couple of matches.

    For example, if a DPS averages around 400-500k damage in a typical 5 minute match, that's probably fine. Not amazing, not terrible. If they consistently reach 1 million+, they're clearly performing very well. But if they average 150k, then yes, they most likely either don't understand their job, spend too much time dead/out of position, or simply aren't contributing enough.

    Of course raw damage alone can also be misleading if someone is just padding into tanks or never securing kills, but over a large sample size, averages absolutely start showing trends and player skill levels.
    (0)

  9. #9
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,954
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Honestly a bad PvP player probably isn't going to care, nor are they going to be butthurt about anything.

    Otherwise this would already be the case with what metrics are already measured, e.g., W/L

    Though I do support having a seasonal metric (Especially over weekly), e.g., would be nice to see metric from current + previous season
    (0)