"It doesn't matter" in the sense that you can use it any time you want and likely will not impact your damage much, if at all, in casual content. The problem is that jobs were fun to play by themselves in HW in story mode content. That's the difference between HW/SB and now. We need to return to that era, minus the jank, because most of the content in this game is casual or "story mode", unless you're a raidlogger who does nothing but Savage and Ultimate. The jobs themselves have to be fun and complex. We can't rely on the content to carry it. Right now, evolved jobs look to be garbage in casual content.
Failure states are also relative. Some people think combo-breaking is a failure state. Some people think only death is a failure state. Some people think not doing TK monk in SB or a transpose line in EW is a failure state. I don't care what people define it as but there is barely any skill expression left in this game anymore at any level, whether it's HW-era combo-breaking failure states or EW-era 1% DPS from transpose line kinda optimization. It doesn't matter which you pick but right now a player turning off their brain and a player using 300% of their brain have within 5% of the same damage output on all jobs in 99% of encounters in this game.
Keep in mind 50% of the side content this studio can come up with is literal FATEs, or worse, attacking literal overworld mobs (early Eureka...). If the jobs are not fun this game is just flat out not fun because they are INCAPABLE of making good side content at the casual level.


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